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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
MBK

Why we need a castle crashers 2

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Hello I'm MadBestKiller and I'm one of the top arena players for castle crashers. I truly love this game, it has a great story with excellent replay value and a decent competitive element.

Im the type of player that loves fighting games and I believe the core concept castle crashers has the potential to create an epic unique fighting game respected by all. One that may be featured in Evolution aka EVO which is the biggest fighting game tournament in the world for various games. 

Castle crashers has an excellent base which I would like to see grow to its full potential. I can think of a few examples that would add a real competitive element to it.

1. Have each character have different juggles or combos like how the green knight has a different juggle. 

2. Have in-game tutorials to show people how to combo and juggle so there's not a giant skill gap like there is in CC now. Since most people don't know how to juggle. 

3. Make it so when you get knocked down, while getting up you can role up, down, left or right to try to escape your opponent. It's a bit broken that you can juggle someone for free after a knockdown if you have good timing. 

4. Invincible wake up moves. These could be moved that allow you to hit your opponent while your getting up from a knocked but leave you vulnerable if the enemy blocks or avoids it. Much like a shoruken from street fighter.

And you guys in behemoth can take inspiration from other fighting games but just make it your own. 

You guys made a great game but you should want to make that kind of game even better. You could always do that with BBT/Pit people as well. You guys don't have to make a different kind of game each time. Sequels aren't a bad thing, just down make 50 castles crashers like call of duty does. Thanks for reading.

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