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      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
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Droideka 3X

Zombie Outbreak: Main Game (A Fun Text-Based RPG)

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:!:THIS GAME IS DEAD :!:

The story:

It is the year 2014. Berlin, Germany is nearly in ruins. A military experiment gone horribly wrong. Instead of super soldiers decked out in heavy armor, the fluids create zombie-like, hostile beings. The chemicals mutate anything that comes in contact with it, through the air or otherwise. Every single civilian is infected in the city, as well as the local animals. YOU are one of the only survivors. You must escape Berlin whatever the cost.

This is an RPG I came up with. It's against a zombie outbreak. Everyone has 20 attribute points to spend on perks, weapons, and stuff. I will control the special zombies, while the players fight the none-stop undead horde together to survive. All players have 150 HP, but perks can increase this amount. When a player dies, they are out of the game. Last man alive wins. Shamblers barely do damage, but I control all of the other zombies. I will make them damage you.

Safehouse:

APC, 1000 HP (Current)

Starkhaus, 1500 HP (Not Available)

Ausländer Krachstelle, 3000 HP (Not Available)

Shop:

Health Kit, $5 (HP +10)

Double Health Kit, $10 (HP +20)

Incendiary Rounds, $30 (DMG +5 all projectile weapons)

Shredder Rounds, $60 (DMG +10 all projectile weapons)

HE Rounds, $80 (DMG +15 all projectile weapons)

Thrasher Trasher, $40 (Insta-kills one Thrasher)

Special Zombies:

Runner, 10 HP (7 DMG per hit) [Human Zombie]

Thrasher, 30 HP (15 DMG per hit) [bear Zombie]

Spawner, 20 HP (1 DMG per hit, spawns Shamblers) [Human Zombie]

Rare Shambler, 20 HP (15 DMG per hit) [Human(?) Zombie]

Hund, 5 HP (10 DMG per hit) [Dog Zombie]

ReAnima, 100 HP (5 DMG per hit) [unknown Zombie]

Norm Zombies:

Shambler, 15 HP (3 DMG per hit) [Human Zombie]

Other Enemies [N/A]:

Soldier, 15 HP (13 DMG per hit) [Human]

Sergeant, 30 HP (9 DMG per hit) [Human]

Medic, 10 HP (16 DMG per hit) [Human]

Sniper, 5 HP (25 DMG per hit, +30 DMG HDST crit) [Human]

Guard Dog, 3 HP (10 DMG per hit) [Dog]

Perks:

+50 HP (10 atr. points)

+100 HP (20 atr. points)

2x Damage from Weapons (10 atr. points)

Light Armor (5 atr. points)

Heavy Armor (10 atr. points)

XTesla Armor* (5 atr. points)

Weapons:

AK-47 (3 DMG per hit) (5 atr. points)

Shovel (5 DMG per hit) (6 atr. points)

Desert Eagle (10 DMG per hit) (8 atr. points)

Shotgun (15 DMG per hit) (10 atr. points)

Missile Launcher (50 DMG per hit, splash DMG +20) (14 atr. points)

XTesla Detonator* (50 DMG per hit, splash DMG +50) (15 atr. points)

Chainsaw (20 DMG per hit) (10 atr. points)

Grenade Launcher (25 DMG per hit, splash DMG +5) (13 atr. points)

Dual MP7's (10 DMG per hit) (12 atr. points)

Überwaffe (100 DMG per hit) (40 atr. points)

Misc [N/A]:

Large Jewel, $50

Small Jewel, $25

Infectious Sample, $E

Ausländer Tech, $E

Choose your weapons and perks, and get ready to fight the undead army!

*To use these, make sure they're both together. You can't use the XTesla Detonator or Armor by themselves

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OMG this looks so much fun!!! I want in NAO!!

Hmmmmmm....>.>.....hmmmmm.....<.<.....hmmmmm

I'll take the Ak-47.

The 2x damage perk.

And the light armor. :P

Im READY!!!! (Chromatic Flame you better be here if you love Telsa stuff!!)

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3 Shamblers appear, moving in closer. Shambler 1 attacks, doing 3 DMG.

AAAAHHH!!! I attack one of the Shamblers straight on the head doing 6 dmg!!

(wait can't we wait till theres more people? Im gonna get massacred!!) :lol:

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I run Into the SAFEHOUSE!!! And Bar all the Doors and Windows and wait until another surviver comes to my aid....

(I like this fourm game, we need more people though)

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When I highlight something in red, I select it.

Perks:

+50 HP (10 atr. points)

+100 HP (20 atr. points)

2x Damage from Weapons (10 atr. points)

Light Armor (5 atr. points)

Heavy Armor (10 atr. points)

XTesla Armor* (5 atr. points)

Weapons:

AK-47 (3 DMG per hit) (5 atr. points)

Shovel (5 DMG per hit) (6 atr. points)

Desert Eagle (10 DMG per hit) (8 atr. points)

Shotgun (15 DMG per hit) (10 atr. points)

Missile Launcher (50 DMG per hit, splash DMG +20) (14 atr. points)

XTesla Detonator* (50 DMG per hit, splash DMG +50) (15 atr. points)

Choose your weapons and perks, and get ready to fight the undead army!

*To use these, make sure they're both together. You can't use the XTesla Detonator or Armor by themselves

Also, can we gain more points to get more Items?

Or can we save points? Because I have one left.

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Also, about the shovel.

Is it only a melee weapon?

Or can we also use it like it's intended to be used?

(Digging holes)

Also, I join the safehouse.

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A runner screeches, the safehouse is no longer safe. The Runner approaches, taunting the survivors.

I shoot the runner with my D. eagle.

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