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    • megan

      Update 5: Infinite Wisdom is here!   10/05/2017

        Hey everyone, We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more! With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that – they’re all dynamically applied to what you already have! Feel free to check out what we’ve changed in the list below, and as always – please leave us feedback about anything you find noteworthy. As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing. Check out our blog for the full changelist: http://blog.thebehemoth.com/2017/09/28/update-5-infinite-wisdom-is-here/
    • megan

      Pit People's Final Touches   11/21/2017

      It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback. So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You’ll be able to play through the story and find out what happens for everyone.  
        As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
        Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
        Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
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drunken feedle

Guess the release date?

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And Zephyr very obviously switched them around. We're not idiots.

On a similar note, due to your constant repitition, The nineteenth of febuary is now my least favorite date of all time. Congratulations.

That's cold. Even for me.

Well, at least we can all take solace in the fact that you're a better person than me.

...I am?

Huh...

Well for a serious post on the date Summer of Arcade 2013?

Edited by True213
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And Zephyr very obviously switched them around. We're not idiots.

On a similar note, due to your constant repitition, The nineteenth of febuary is now my least favorite date of all time. Congratulations.

That's cold. Even for me.

Well, at least we can all take solace in the fact that you're a better person than me.

...I am?

Huh...

Well for a serious post on the date Summer of Arcade 2013?

I'd rather not wait that long. I'm guessing sometime in March?

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And Zephyr very obviously switched them around. We're not idiots.

On a similar note, due to your constant repitition, The nineteenth of febuary is now my least favorite date of all time. Congratulations.

Buzz Killington officially has an account on these forums.

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And Zephyr very obviously switched them around. We're not idiots.

On a similar note, due to your constant repitition, The nineteenth of febuary is now my least favorite date of all time. Congratulations.

That's cold. Even for me.

Well, at least we can all take solace in the fact that you're a better person than me.

...I am?

Huh...

Well for a serious post on the date Summer of Arcade 2013?

I'd rather not wait that long. I'm guessing sometime in March?

to be honest it wont sell as much if it doesnt come out on Summer of Arcade. Then again, all it needs is a "from the creators of Castle Crashers" banner and that would cause much profit.

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And Zephyr very obviously switched them around. We're not idiots.

On a similar note, due to your constant repitition, The nineteenth of febuary is now my least favorite date of all time. Congratulations.

That's cold. Even for me.

Well, at least we can all take solace in the fact that you're a better person than me.

...I am?

Huh...

Well for a serious post on the date Summer of Arcade 2013?

I'd rather not wait that long. I'm guessing sometime in March?

to be honest it wont sell as much if it doesnt come out on Summer of Arcade. Then again, all it needs is a "from the creators of Castle Crashers" banner and that would cause much profit.

That's my thinking. People love the Behemoth, and it doesn't really matter when they release, because they'll make a ton of profit anyways. After all, Castle Crashers is still selling, and it's been years.

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I think it would be awesome if it ends up being one of the Summer Of Arcade 2013 games, but I doubt it will be ready by then. I just hope we can get this awesomeness by the end of the year at least.

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I think will be coming out later in the 2013 year because a playable demo has been featured at comic con San Diego for two years now. I really think it will be around Christamas to a "present" to the public.

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If the game isn't coming in February, then I'm predicting a November release.

Edited by Gamefemale

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If the game isn't coning in February, then I'm predicting a November release.

Considering the Beta might not be until the end of February or start of March, I highly doubt it'll be coming out in February.

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If the game isn't coming in February, then I'm predicting a November release.

Considering the Beta might not be until the end of February or start of March, I highly doubt it'll be coming out in February.

:(

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Xbox recently removed XNA, which is pretty much the tool to go to for developing XBLA games for a smaller developer. I don't know if Behemoth uses/used this, or not. But I hope it doesn't ruin anything for BattleBlock Theater.

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Xbox recently removed XNA, which is pretty much the tool to go to for developing XBLA games for a smaller developer. I don't know if Behemoth uses/used this, or not. But I hope it doesn't ruin anything for BattleBlock Theater.

I highly doubt it will do anything at all.

Also I'm going to guess a May release date now. A month of beta testing should be a enough to get things on the roll unless there is more problems then it should have then it could be delayed some more. Heres to hoping everything goes well =D

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Xbox recently removed XNA, which is pretty much the tool to go to for developing XBLA games for a smaller developer. I don't know if Behemoth uses/used this, or not. But I hope it doesn't ruin anything for BattleBlock Theater.

 

XNA's still there, just not being supported any longer.  People will still be able to make things with the final version of the tools.

 

We're not using anything involving XNA, so we're unaffected.

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I saw Dan post in the guess the release date, and my heart stopped. I suppose it was too much to hope for, though.

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