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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Tue Jun 16, 2009 6:57 pm 
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Hatchling [Level 2]
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Ah My bad for not including the template I used, feel free to use this too to work on more concepts.

Thanks for the feeds, Automcdonough. =D

and one more submission "The Cow Catcher"


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Tue Jun 16, 2009 7:43 pm 
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Good stuff, Ajay! :)


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Wed Jun 17, 2009 2:43 am 
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Hatchling [Level 3]
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Ajay, I like it. Your post is a shining example of what we were hoping to get when we posted up this thread.

This has nothing to do with the race but can you do my vertible? :D
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bonus: cars with comically large tires already fitted
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uh, anyways.. I just want to remind you guys that this is a real race team and we are really going to do this to the car. "This" being whichever idea strikes the fancy of The Behemoth, so keep em coming, they might pick your submission.

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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Wed Jun 17, 2009 10:43 pm 
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Hatchling [Level 2]
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Thanks Sean and sweet ride, Automcdonough. I'm a sucker for fat tires, would do it some time soon. Here is an updated for the day


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Thu Jun 18, 2009 7:37 am 
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Hatchling [Level 3]
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I completely agree with Dave, this is the kinda stuff we wanna see.

It is a real race car, so the final design will have to take that into consideration and cosmetic comprimises will have to be made for practical, aerodynamic, and safety reasons.

An example: while giant 5ft antler things are cool and wacky, getting them to stay attached to a car going 90mph is kinda hard, not to mention we are only pushing about 120 HP to the wheels. Target weight with fuel and driver will be ~2100lbs. Giving us kinda zippy but still fairly slow momentium car. Faster you go the more the body elements will effect our overall lap times. Nelson Ledges, were the race will be run, is a very power friendly track (not good for us). So we have to minimize losses in the straights, and hope to make up time with better driving and suspension in the corners (13 of them per lap).


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Fri Jun 19, 2009 7:10 pm 
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Hatchling [Level 2]
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Oh Forces of Nature.. gods of the might Aerodynamics..why, why do you have to torment me (sniff, sniff) =D

Let me see if I can pull off a design with those concepts in mind. These previous designs are like a fat kid jumping flat off a high ramp into a pool of icy water.

So to add to that collection here are two concepts.


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Sat Jun 20, 2009 10:50 pm 
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Hatchling [Level 3]
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Hahaha, Ajay those are all pretty awesome. And yeah, to chime in with the rest of the team here, that's the kinda stuff we were hoping to see in this thread :)

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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Mon Jun 22, 2009 6:53 pm 
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Hatchling [Level 2]
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Thanks DrJonez,

Thats to everyone here for the feedback. Working off some of Dan's works is super fun. Love the style and always enjoy a good game of Castle Crashers.

Enjoy this bloody one.


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Tue Jun 30, 2009 12:02 pm 
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Hatchling [Level 3]
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hahaha

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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Mon Jul 13, 2009 5:29 am 
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Hatchling [Level 3]
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Deadline to entry for our race is July 25th. So any other ideas throw them out there.


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Thu Jul 16, 2009 3:01 pm 
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Hatchling [Level 3]
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ajay, can you draw another one?

something like "the behemoth touch" that you posted earlier, basically a giant fatass chicken, but make the bottom part with the wheels look like a wooden cart.

I think this will be easier to work in the headlights, tail lights, and square nature of the car frame while still retaining a huge blob of a chicken.

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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Fri Jul 17, 2009 6:30 pm 
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Hatchling [Level 2]
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Oh No! Deadlines' approachin and I have yet to turn in some stuff.

Hey Automcdonough, drew some inspiration from your idea and thus here are two submissions, the third one was just random Troll Boss idea I was playing around with.


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Fri Jul 17, 2009 6:36 pm 
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Hatchling [Level 3]
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:D
perfect!

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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Fri Jul 17, 2009 6:50 pm 
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Hatchling [Level 3]
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Yeah I'm liking it


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 Post subject: Re: 24 hours of LeMons. Design a racecar!!
PostPosted: Fri Jul 17, 2009 7:13 pm 
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rad! is there still a chance of flapping wing action? if we round the white around the windsheild a bit it'll look like his tummy! great drawings!

:arrow:
k

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