I'm not saying you're wrong... But Conker's Bad Fur Day is, was and shall be the funniest and best game to ever play ever; ever.
In an era of modern games full of seriousness I can completley agree how strange plots and humour makes a game stand out and this is definitley an example of one, not the best, but it's up there in terms of difference.
I would give this game a 3.5/5 - pushing on a 4 if the combat system and character customisation was slightly more involved.
There are over 200 heads to choose from-not enough customization?
And the combat system- really?
This is supposed to be a game focused on solving things and beating the levels. Not fighting. Duh.
I enjoy the game, a lot, but Hi5er is right about 'customisation' and the combat.
You can choose your head and color, but the body is always the same and you can't create your own head. If those elements were added there would be more options to "customisation' your character.
As far as the combat system, every online mode uses some form of combat, especially muckle. You can't shoot any weapons up, and there are no combo moves.
I enjoy the simplicity, but it truly is a simple game when talking about those options.
I'd give the game a much higher score, but his points are valid.
But what you people fail to understand is that this game isn't focused on combat. And you're not meant to have LIEK EVVRY KUSSTOM1Z4T10N 0PT10N ever. You don't need a specific body type for your character; nobody cares about that but you two.
And again, like I just said, this game isn't focused on combat. Not like castle crashers with combos and you only get points for fighting in one game mode. Seriously, BBT is supposed to be focused on solving the puzzles and winning- no real combat required unless you are playing muckle.
Calm down friend, everyone is entitled to their opinions and there's no need to defend a game to death. My favourite game as I mentioned is Conker's Bad Fur Day, which actually has 0 customization involved in it, but if a game developer has gone to the effort of making customization an element of the game, then they need to do it justice by going for the whole hog - otherwise it can make people think it's lacking in this area.
If its about solving the puzzles (which it is), then why is there the need for combat at all? They put in enemies to add depth to the levels, fair enough, now we, as players need a way to fight them - hence the need for a combat system which in my eyes could have gone further. Heres a couple of examples, Mario 64 and Sonic. Both about solving puzzles to get to an end goal, in sonic there's enemies but it does not need a combat system so it doesn't bother, but it gives you ways to avoid enemies. In Mario you have a large variety of moves, combos and power-ups to fight the many enemies you come across, BBT feels like an inbetweeney of these two games that doesn't feel polished, why include games like Muckle if the emphasis is on puzzles? To add depth and lasting appeal. Exactly, but now where's the combat system (or ways to avoid combat situations) to go with it?
In terms of customization, again if you're going to do it, do it right. A fully customisable game for me would be: a level editor (check), character editor (semi check, no personalising heads, very simple body colouring), weapon editor (nope), stat editor (nope) etc etc.
I am by no means saying BBT is a bad game (3.5/5 is a respectable score, 7/10 if we're going by IGN rating system), for me I feel like it has more to give, no game is perfect and there's always room for improvement and I feel that is what is missing from this game.