TheRedKnight93

Members
  • Content Count

    27
  • Joined

  • Last visited

Community Reputation

1 Sentient

About TheRedKnight93

  • Rank
    Hatchling [Level 3]
  1. They've released more characters in CC? I think I only played up till when the king was out
  2. Aha - also just found on which e-mail my old account was on ^ that's me.
  3. Good editions, hoping to see more in the future. I like the new background As for performance, I haven't tested anything online-wise yet, but it did seem to be sort-of-smoother? I'm going to test a bit later on a specific level which seemed awkward to the eye. Thanks for the patch
  4. I'm not sure what you're saying, I said for a rinky dink (parts you order yourself, your cost would be $400-600) for something top-of-the-line which will keep you up to date, I would price around $840-$1000 I feel like you just purposely come and try and flame/insult and I don't appreciate it. I am directly referring to making your own rig
  5. Well, you don't meet the minimum requirements cpu wise Your gpu uses directx 9.0b, while the games minimum requires 9.0c (not even sure if this is correct) Anyway just from the looks of it, you need an upgrade Minimum: OS:Microsoft® Windows® XP / Vista / 7 Processor:Intel Core 2 Duo 2GHz+ or better Memory:1-2 GB RAM Graphics:Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0 DirectX®:9.0c Hard Drive:250 MB HD space Sound:DirectX compatible Other Requirements:Broadband Internet connection Additional:Supports Microsoft® Xbox 360 controller or Direct Input compatible controller For around $400-600 you can get a rinky dink, or you can spend I don't know about $840-1000 and get a top of the line, I'm sure the price will completely vary depending on where you buy, what sales/deals you find, and what you want to do gaming wise with your computer; so it's extremely cheap to upgrade at the moment
  6. ^ Basically that's just setting the default as "controller #2" I guess that's a workaround, good find
  7. If you're playing online, everyone needs to be in 1280x720 or lower (put it in windowed mode so the pixels don't stretch across your monitor, unless you're on a CRT then there is no native) Also if you're getting input lag in singleplayer only and have your resolution set to 720p or lower THEN you may just be sensitive to the low framerate that the game is forced to, it's bothersome but it doesn't seem huge enough to feel like heavy input lag (sort of like a v-sync feeling, that's heavy input lag) however if playing with the res above native online DEF feels like tons of iplag, if it still occurs may be something on your end
  8. Please post me this information 1) Operating system 2) processor 3) graphics card 4) your monitors native resolution, and the current resolution you're in 5) Any special things you have input, like do you have a weird controller or something plugged into a USB etc
  9. That would definitely back-up your data, also if you right click on the game and go to properties, you can actually specifically disable steam-cloud with that title, and you can just do all the backups manually like that.. (however I'm not sure if that would work if you disabled it, seeing as the only save file I'm seeing is literally on the steam folder that syncs with cloud)
  10. Well after some searching I noticed they only have a save file on the cloud portion, and no save file locally on your computer (and no save serverside, meaning if we ever lost our data they would have a backup somewhere on their server) So this led me to conclude that if there's ever a sync error/you lost connection etc, the game may fail to sync or you may have forced shut down etc etc and this resulted in lost data; and since there is no local save pretty much the data probably didn't save. So this may in fact be the issue, for example a game like dungeon defenders has save data in a few places 1) It has a local save for you 2) It has a save on the cloud 3) They have a save server side The local save is @: C:\Program Files (x86)\Steam\steamapps\common\dungeon defenders\Binaries\Win32\dundefheroes.dun While the cloud is @: C:\Program Files (x86)\Steam\userdata\xxxxxxxxx\65800\remote\dundefheroes.dun And then they have a server side save, in case you ever lose your data; you can e-mail them and they will restore your save on the cloud, which then when you start up your game, steam will ask, "the save you have on file doesn't match the save on the cloud, where do you want to sync your data from, local, or cloud?" picking cloud would then restore your data because they restored the data server side onto the cloud This is just a guess, but it's all I could come up with
  11. If you right clicked on it, viewed properties and went to previous versions and there was no other points to restore to, then your data is probably gone, there should be previous version though; everytime the file is overwritten windows should normally make a copy of it
  12. Go to c://programfiles//steam//userdata/yourprofileid/204360/remote/cc_save.dat inside you'll find your savedata, right click on it and click properties, then go to previous versions tab, and search for the latest version you had with your save and restore it, when the game starts it'll ask you where it wants to sync the save from, you're going to want to sync it from the cloud I believe (however make a backup of your regular save beforehand and the cloud save)
  13. Ok, I'm not getting many more reports via steam, so maybe we've landed down some of the most major and a few minor issues, anything else found would probably be reported along the way. If you need to edit my post feel free, just try not to remove any content !
  14. I don't see how the skinner effect can apply to Borderlands 2, or any video game for that matter. I'm just going to stop replying here, you appear to be heavily trolling with this post
  15. It is very possible to get the 2 working together, you just have to make sure the controller is assigned to any other player besides "1" A way to do this is to have 2 360 controllers and plug both in, the 2nd will become player 2 and afterwards you can feel free to unplug the first controller Alright, I'll try and re-direct the user who posted about that issue to your post, I didn't actually find that as an issue it was just something someone else posted.. however it requires very specific steps to get working so what you posted is definitely a temporary work-around but I'll still leave it up as a bug I'm not entirely sure what you mean, if you mean you want to edit my first post and make it more organized (or post temporary solutions/fixes inside of my post/updates whether it's being fixed) then that sounds fine by me!