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Posts posted by Babbity_Rabbity

  1. However despite these things they won't stop me from playing a game as long as it is good, no matter how much it does that. It might make me irk at times but it won't ruin the game for me. It is just a pet peeve in the end for me.

    Its not just body shape, its armor and clothing too.

    If you're in a battle, you don't want to be wearing something that only covers 20% of your body (and honestly, most people won't be aiming for that 20%. They'll be going to somewhere easier to hit, like the stomach, legs, or arms.)

  2. I got into the DotA 2 beta. Its pretty amazing.

    Also I'm really sick of gender stereotypes, especially in games. Men always have to be muscular and as masculine as possible (unless they're an old wizard). Women always have to have over 50% of their skin revealed at all times for some reason. Honestly, scantily clad female characters make me want to play the game less. It seems pathetic. And it also completely breaks any immersion a game has when you see a character in "armor" that only covers a small portion of them.

    (I'm not complaining about the characters in DotA, which are actually pretty varied)

  3. (Esh-shy-there-i-don)

    This would be an action-platformer following the story of this guy:


    who will be referred to the SWORD-MAN until he is given a proper name.

    So here's some story garbage:

    The Eschitheridon, an ancient device that was created to cause the destruction of the world, essentially restarting the history of the human race. Until, that is, the humans prove themselves worthy of saving. Their test comes in the form of four champions: Pestilence, Insanity, War, and Death. In order to stop their own destruction, the humans would need to conquer all four of the Eschitheridon's champions, and then the Eschitheridon itself.

    Pestilence, the first to awoken, has set his sights on the town closest to his resting place: Sorundale. Taking control of the last of his Plague Knights, an order he had formed the last time the Eschitheridon had started the destruction, he set toward the town.

    Our hero, SWORD-MAN, was a bandit that had been in prison for many years, but has been released on the day that the mysterious Lord Galrund arrives at Sorundale. Soon after SWORD-MAN is given armor and weapons for his new job as a guard, plagued creatures and humans start attacking Sorundale. The Baron orders SWORD-MAN to aid the guards, and he goes to fight them off. After defending the town, the Baron promotes SWORD-MAN to his personal knight. He confides in SWORD-MAN that he does not trust the new Lord Galrund, and is determined to defend his town from future attacks from the plagued...

    I shall update this at a later point.

  4. This is the single greatest game to have come out this year, or last year (and maybe even the year before that) (except maybe Rayman Origins).

    Basically, you take control of a character who was raised from the dead via the Well of Souls, and being raised this way have erased you from the Weave of Fate, which is essentially the entire collection of fates for every creature in the world of Amalur.

    And that is all I will say about the story because it is rather well written.

    It plays like both an action game and an rpg at once, not even a cheesy hybrid of the two.

    And it has some of the most interesting lore of any fantasy world ever.

    Currently, the game isn't TOO difficult, though there are some fights that will really be a challenge. There's a lot of people on their forums asking for a higher difficulty.

    I'm tired so I might update this post later or just answer the questions of the 0 people who will read this thread.

  5. 1. The lack of story elements would have been find due to the cartoony feel of the game however near the end of the game it makes a choice that will baffle most players completely. There was suppose to be some more story elements in the game, and if you read what they are, everything that just happened actually makes sense. Sadly though they are not in the main game and it absolutely backfires on them once they reach that point.

    2. The conclusion felt pretty weak compared to the rest of the game. I don't mean ending when I say this, but once you play the final level, it might leave you wanting for something a little more special in the bad sort of way.

    3. The bosses were pretty weak in this game. Their patterns and moves are all set, which leads them to be easy. The fact that you can know exactly how the boss plays out makes them not as fun as they could of been.

    1. I would have been happy to wait longer for this game if they finished the story. The whole Mr. Pretend-Dark is such an awesome story, and I wish they integrated it more into the game. Still, The Reveal had the best cutscene ever.

    2. I liked the conclusion up until the mosquito part. It was fun, but chasing Mr. Pretend-Dark across that field of falling debris was the second most amazing part of the game (both gameplay and graphics wise)

    3. The reason the bosses follow set patterns is because that's how the game is played. The game is designed around the "flow" of a level: there's a single (or a few) optimal ways to run through the level, and finding those out and using them feels awesome.

    I haven't 100% it yet (I still need 15 or so more electoons), but I love this game.

    I absolutely loved the Land of the Livid dead level, even though I was hoping it'd be a whole world. But wow, it was and has become my favorite platforming level of all time.

    And Grand Minimus is the best character. I was hoping for Mr. Dark to be the last unlocked character, but alas, twas not to be so.

    Also the underwater portions of the water worlds have the most annoying music ever.