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About ninjaadventures

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    Hatchling [Level 4]
  • Birthday 08/29/1990

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    Interesting things.
  1. XBL Arena is more or less the same. Mostly just a couple handfuls of random players. Every once in a while, a familiar face shows up, and you'll get a bunch of good games.
  2. I mean, anyone who feels like adding me for some CC is welcome. Gamertag below.
  3. It was a great tournament. There were a couple interesting upsets and a lot of good matches across the board. I hope everyone keeps playing now that it's all done!
  4. Hey all (Flab here). Matches are great, it's great to see lots of competition back in the arena! Something odd I've noticed, though, is that wins/losses/points (at least for me) are not awarded after each game like they used to be. For example, I lost to MadBest 3 or 4 times in a row, and didn't gain any losses from it. I'm guessing it's some sort of connection problem- is anyone else experiencing this?
  5. I've noticed (on 360), if a couple good players start playing, it seems like more people overall start playing again, at least for a few days.
  6. With increased gravity/recovery jumps from a juggle, that could really put a refreshing spin on Arena and lead to longer, more strategic fights. Hopefully it pans out.
  7. I actually like how the tournament's gotten people to play. There's a huge challenge online and most of the players are pretty chill about everything. I hope it stays this way after today. I was surprised, I got owned by T-Pain pretty quickly. I have no idea who's going to come out on top at the end. Should be exciting. Lesson: Don't try to move the horse in the ToC.
  8. The problem is, that's normally how it turns out regardless. I find it much harder to start a juggle on someone standing on top of me than the inverse situation. More often, it just blows both of us backwards from the R+A attacks hitting each other. I know. I'm FlabCaptain.
  9. The cheapest part of it, I think, is the fact that you can't escape a juggle at all once you're in it. This, combined with the fact that you can insta-juggle a fallen opponent just by timing it correctly, usually makes game a test to see who can land the first juggle. I've done my fair share of juggling, but I still think there should be some way to "break" them and recover. Noting that it wasn't an intentional feature of the game, it's understandable that there's not, though.
  10. There's no need for a sequel. The campaign of CC is already awesome. What I would like to see is more multiplayer options of maybe a mode harder than "Insane" for the 360, but eh. Great game already. I still play all the time.