halfcoordinated

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Everything posted by halfcoordinated

  1. halfcoordinated

    Steam Dlc Questions / Steam Issues

    If the steam version works like the others (which is likely), then this sounds like a NAT filter connectivity issue. For example, lets say that the two non-troubled connection friends have a NAT type 1, which can basically connect to anyone and host games with no issue, etc. You and your other friend sound like you may have a NAT type 3, which is very strict and can only connect to NAT 1 players without trouble. So individually either of the NAT 3 players can join a NAT 1 game, however when both NAT 3 players join that same lobby it can cause connection issues across the board. In short, you and that 3rd friend need to check the NAT settings on your router. If it is set to strict, try going with moderate if that option is given. I know there's a whole topic on this somewhere on the boards... probably in technical issues.
  2. halfcoordinated

    Maps Not Saving Properly? Read For More Info.

    Also, the game saves level progression in chunks. For the sequence of levels that you mention, you need to play through the parade (the one after wedding crash) and then exit to the map for the game to save the progress. Kind of a broken system, but that's how it works.
  3. halfcoordinated

    Masters of Castle Crashers

    While I love this statement, I'm pretty sure you mean left. hahaha
  4. halfcoordinated

    Masters of Castle Crashers

    I play a wide variety of games this way. Shooters, platformers, hack n' slashes, other beat em ups, RPGs (but those are simple anyway), action/adventure games, racing, and fighters... but I tend to do poorly at most fighting games by my standards. Playing this way I have scores in the top ten for 11 out of 12 missions of the ps3 version of Renegade Ops (11th on that other one), was one of the first 5 people in the world to be ranked in very hard for lollipop chainsaw on the ps3, can solo crawmerax with multiple classes in borderlands, and I beat RAGE on nightmare difficulty using almost nothing but punches and a boomerang-ish weapon called wingsticks. That's just a good selection from some of what I've played other than CC. If Zephyr or aced211 see this, they can back me up in the variety of games that I play.
  5. halfcoordinated

    Masters of Castle Crashers

    Are you saying this figuratively or have you actually played Castle Crashers one-handed? Because it can definitely be done. I've played LittleBigPlanet one-handed. I play almost all video games, including CC, one-handed. This is how I've played it the entire time. 28 out of my 29 gold skulls (blue knight was played by my brother in co-op) and climbing up to 5th in the arena; all with just the trusty left hand. But why? You're only making it harder. Also..... how? If you go to the actual youtube page that video is on, I explain that I have a physical disability with my right side (called hemiparesis) that gives it less feeling and coordination, so I actually play best that way. when I say "this is hard to do" or whatever it was I said, I was referring to holding the camcorder trying to keep important stuff in shot while playing... not the act of playing one-handed itself. I've played this way for over a decade.
  6. halfcoordinated

    Psn Arena

    Yep! So either they're going to have to come up with a completely different system of determining eligibility, or PSN CC is going to get an update soon (Blacksmith please).
  7. halfcoordinated

    Psn Arena

    Don't be so negative guys, I'm sure that once The Behemoth sets a date for the PSN ToC and gets the word out more people will be playing arena. The blog post said Fall, so we've got almost 2 months minimum before the tournament takes place.
  8. halfcoordinated

    Psn Arena

    Unless it got changed very recently weekly rankings on PSN isn't really weekly rankings. It uses the full record of that player's highest ranked character, just like the normal rankings. All that person has to do is play 1 match that week. So if they go by that, my spot is secured if I just play once... pretty unfair really.
  9. halfcoordinated

    Psn, That Was A Mean Trick!

    The PSN store updates every Tuesday, not Thursday. And that is a mean trick, toying with your hopes like that BFG.
  10. halfcoordinated

    Important Lesson: Back Up Your Saved Games, Kids!

    Very true! Already I have virtually all the characters, weapons and Animal Orbs unlocked. And it's encouraged me to learn better juggling techniques since I want to level back up quickly. (Halfcoordinated--I'm not nearly as rusty as I was that one time we played!) So far, the most interesting moment has been hearing online players' surprise when they see that I know how to juggle and attack each boss's pattern despite having no characters over level 25. I regularly out-XP the level 99s That is all good to hear, BFG! However, you SHOULD be out- XPing level 99s if you're playing well, since they kill enemies in less hits and XP is based on hits landed.
  11. halfcoordinated

    Important Lesson: Back Up Your Saved Games, Kids!

    An important lesson indeed; I back up my data on a flash drive. That sucks though, and good luck getting stuff back.
  12. halfcoordinated

    Psn Arena

    The standard arena juggle is XYY, XYY, XY, XYY, XY, XY, XY- although, it is random how high the opponent is sent upwards so you may need to vary it occasionally. There are three viable "starters" for this in the arena. A+X, dash Y, and RT+A (magic jump). The magic jump is the safest and overall most effective combo starter as it is unblockable and comes out instantly- making it very difficult to punish. The lunge is is the most risky approach as it can be blocked, leaving you vulnerable. A+X is more of a spacing/poking tool, but works great on inexperienced players. Good luck finding matches, it's been a long time since I've popped in there myself.
  13. halfcoordinated

    What game are you playing ATM?

    As long as you're an adult that can "get" an out-there somewhat cheesy sense of humor and you like games that are rewarding for replay value rather than a longer single campaign run (something I think would fit most behemoth fans would appreciate), then absolutely yes I recommend this game. Words honestly fail me in describing some aspects of the experience. One other minor flaw at least on the ps3 version which for some reason does not let you install, is that lollipop has more loading than should be expected from a fairly linear game this late in the current gen of consoles. I know I mentioned several little issues with this game, but despite all that it enthralls me. Overall, the problems are outweighed by the unique mechanics and presentation, as well as good attention to some smaller details. A few examples: In most hack and slash action games, you simply try to kill enemies quickly or keep an absurdly long combo going. In lollipop chainsaw, sure you can still just go straight for kills, but to get a good score (and thusly more in-game money and unlocks) you instead weaken enemies to make them groggy/stunned, group them together, and kill 3 or more in one chainsaw slash to get "sparkle hunting" rewards... which yes, looks as flashily ridiculous as it sounds. Also, there are DOZENS of unlockable costumes in the game, and in cutscenes, whatever costume you are wearing is what you see every time other than a few hand drawn bits. That truly is rare in a game. Objectively I give this game an 8 out of 10, but personally it is closer to a 9.
  14. halfcoordinated

    What game are you playing ATM?

    I got Lollipop Chainsaw on release day, and before I go any further I must say that I LOVE this game. The action is fun and varied enough to keep it from feeling tedious, the humor is spot on, and the game exudes such charm. It also caters to both casual and hardcore players with the varying difficulty levels, ranking modes, and plethora of unlocks... Grasshopper Manufacture and SUDA 51 truly understand how to make a game that people will want to replay over and over. That being said, Lollipop Chainsaw certainly has it's flaws; I started out somewhat frustrated and dissapointed. When you first begin the game, controls are not listed ANYWHERE- no manual, not in the main menu, and at first unlisted in the pause menu. they introduce the controls/combos very slowly throughout the first level... fairly terrible when your first playthrough is on hard. By the time they told me about most controls I had figured them out via trial and error. Also, combos at the start of the game are fairly limited, but that is common and allows a good sense of growth in power as you play. The game has a few camera issues in corners and controls are not quite as fluid and precise as they could be (although that improves as you buy combos and increase stats). Despite the issues, like I said, I love this game. Once you get past the start and get yourself accustomed to the nuances of combat you'll be gleefully making sparkles, cartoon hearts, and rainbows appear from felled zombies at a pace that does not dissapoint.
  15. What happens when a normal, everyday peasant and civilian decide to save an insane kingdom from destruction? Aced211 and I have decided to find out. With Aced as the Civilian and myself as the Peasant, we have started a level 1 insane mode run with a few interesting if a bit sadistic rules to ensure that we stay "normal guys" for the duration of the playthrough. RULES 1. No stats, ever. The only statistical increases will be the small bonuses from leveling up; not a single stat point will be used. 2. Default weapons only. We're saving those princesses using our humble pitchfork and wooden spoon, as the Ill-equipped average man would. 3. Meowburt (+3 Agility) only. Followed into battle by our faithful barncats, we shall dodge attackers... a bit faster. 4. Items and potions allowed. We shall need our every tool and ingenuity to succeed. In addition to all this, we are going to keep track of and share with you the number of times that we die on our quest. Have fun guessing how many times we shall leave this virtual mortal coil. This run has not yet been finished, and the videos will be posted as we go. Following is a playlist of what has been completed so far.
  16. "There are, also, cases of dimorphism and trimorphism, both with animals and plants." The Origin of Species, you kinda scare me right now.
  17. halfcoordinated

    What game are you playing ATM?

    League of Legends is the angriest game. I have seen very few things that make people rage at others with so much fervor.
  18. halfcoordinated

    Title Fight a PS3 Exclusive! (Smash Bros. Similarity)

    So that gametrailers preview said enemies had to be killed with supers. For more serious gameplay that sounds horrible. I suppose I'll just have to wait and see.
  19. halfcoordinated

    What game are you playing ATM?

    I finished a first-person puncher run of RAGE on Nightmare difficulty a few days ago, where if it was possible to get close enough to punch an enemy, that is how I killed them. If they were unreachable I used wingsticks (a three-pronged bladed boomerang). There were two enemies I had to use a gun on, although if I had better timing it could probably just be one. Interestingly, the final mission requires only punches. I'll have to redo and record this someday. Now I'm replaying Shadows of the Darned (not actually darned, but I'm guessing the real name would break forum rules) on the hardest difficulty because while it lasts, it is basically the greatest game.
  20. halfcoordinated

    "Normal Guys Save Insane Kingdom" Run. No Stats Ever!

    I wish you the best of luck if you try this Otto. Hopefully you won't find it as soul-crushing as I did.
  21. halfcoordinated

    Whats Wrong With The Gray Knight?

    A decent plus to arrow magic is that they have good knockback and can cover an area consistently when spammed due to how slowly they fall. Are they still bad? Yep. I've used spellweaving with bombs (and pink knight's weasels/penguins) on numerous occasions in the desert and necromancer battle, although I tend to avoid it these days as I used it more as a crutch than anything.
  22. halfcoordinated

    "Normal Guys Save Insane Kingdom" Run. No Stats Ever!

    Well I'm gonna let you guys know that I quit this run. I'm just not sadistic enough to take this self-inflicted torture, and the fun was being completely sapped out of it by the immense feeling of weakness in the game. Add to that connection issues (PSN has been crashing twice EVERY night as of late) and there really isn't enough for me to continue. Aced however, plans to try and finish this run; although a little differently. He's having his statless character tag along through the game to unlock access to all of the stages. After that he plans to go to each stage one-by-one and attempt to complete it, sharing only successful attempts. I do hope he posts some of our heavy conehead double-juggling though, that was pretty cool.
  23. halfcoordinated

    Most used Characters AKA Mainstream characters

    Since VBP solved this thread I'll just comment on what g0b said. Why would you want more people for desert? Out of all the levels that one is actually easier solo than in a group; unless your entire group is skilled.
  24. halfcoordinated

    Say one good thing about the avatar or signature above yours

    That avatar really drops the bass. *Ba-dum-tish*
  25. halfcoordinated

    "Normal Guys Save Insane Kingdom" Run. No Stats Ever!

    That is great to hear! If VBP says it is possible, I'm pretty confident we'll be able to do it... even though the brute terrifies me for this run. If my fingers fall off during that battle I will be only mildly surprised. And thanks ThePieGuy, I have to admit I love getting told that in relation to them there vidiyagaimes.