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Everything posted by BFG

  1. The "bars" aren't always accurate. There have been times where I've played people that had NO bars (or only 1) and there was very little lag. It seems that lag is most likely to happen when you have 3+ players and at least one has a significantly lower bar level than the others.
  2. Interesting! Looks like Tom (or Dan) is running away with this one.
  3. I know that's what The Behemoth has said, but you can't deny the chest bumpage...
  4. Personally, I'd be happy if --Characters could go to level 100 instead of 99 (one more bonus point of Attack, Defense and Magic) --Each attribute could be leveled up 30 times instead of 25 (you couldn't max out all attributes until level 98, and it would allow for 1-2 additional magic options...perhaps my "magic shield" idea to break juggling?)
  5. Heh, unfortunately that doesn't work too well when you're by yourself on the Necromancer level. Too many enemies moving too quickly...and the Beefies are only slowed down by arrows.
  6. Meh, zombies are pretty blase nowadays. The Behemoth would have to blend them with something else to make them more interesting. For example...the game could have had pirates, or ninjas, and either one would be cool. But The Behemoth went the extra step and added pirate ninjas. Soooo....perhaps some cyborg-zombies (like our favorite Cyclops) or alien zombies?
  7. Great stuff! I enjoyed reading through it, and it's clear you put a ton of work into it. I'm surprised it didn't take MORE than 50 hours, frankly. One small piece of constructive criticism - I thought that the Fiery Sword (the one you get from the Evil Wizard - I'm too lazy to look up its name right now) was a bit too light. Also, I thought the chainsaw was called the "NG Chainsaw". Finally, I'd argue it's not totally complete until Hatty, the Golden Whale, and the 2x4 Sword are included. You could always put them on there and gray/shade them out, with "LOCKED" over the top of them or something!
  8. Wow! A one-woman Customer Support team. You go Megan! The more I think about it, the more I realize that moving to Steam was a pretty big step for CC. After all, the art was all produced for 720p, which could be locked on XBox 360 and PS3...but not on computers. As someone rightly said in another thread, many players wouldn't be able to display 720p on their PCs, either because their monitors couldn't go that high or their computers aren't fast enough. And you can't just resize sprite/Flash style art for larger resolutions like you can 3D graphics engines, without some dithering/blurriness issues. That said, I'm kind of curious what the game would look like on my 1440x900 laptop. And on a different topic, megan--is there any interest from The Behemoth in continuing development of the game? We the community have numerous workable ideas for a 32nd character, an advanced dungeon, etc....
  9. I'd think that a simple way to fix this on ALL systems' boards would be to keep track of each player's playtime for a given character, then disqualify any entries that haven't put in enough playtime to rack up that score. I'm sure we could figure out the "maximum XP per second" rather easily - just stick a few players on the Troll Mother on Insane Mode, and see how much XP they rack up when juggling all the on-screen Trolls at the same time.
  10. I'll wait for an official response from The Behemoth on these potential issues before posting my thoughts.
  11. On a related note, I just saw a box mockup for the game "Metal Gear Solid: Kingdom Hearts". That game would ROCK.
  12. Wow, trash talking a full 2 months before the tournament? *grabs popcorn*
  13. BFG

    Ps3 Tourney?

    Waiting anxiously in anticipation...though I need to get a LOT more juggling practice in first!
  14. Hmm...Castle Crashers and Castlevania: Lords of Shadows. That combo has a LOT of potential. Although my combo almost ended up being Castle Crashers and Ghostbusters. I'm...not really sure how well those two would combine.
  15. I had some similar trouble matching up with halfcoordinated one time. As it turned out, my PS3's network settings were incorrect...I needed to set up my wireless router to forward the ports the PS3 uses. After I did that, I stopped having trouble. It's likely that's your problem if either (a) you can join games, but others can't join games you start; or (b ) you do a network connection test on your PS3, and it says that PvP is "not available".
  16. BFG

    1St Round Shame

    Well, I doubt it'll ever happen, but the idea was this: if you held down the Magic and Shield buttons, then you would constantly drain your magic. But in exchange, if someone hit you directly (standard attack, start of a juggle, etc.), then there would be a chance they would take magic damage and the combo they were starting would be broken. This would also apply if you're being juggled in midair. The key is, you're constantly (and quickly) losing magic energy when you hold down both buttons, and there's only a chance it will work.
  17. BFG

    1St Round Shame

    Juggling is the reason I hope to talk The Behemoth into adding a "magic shield" defensive option to a future release of CC. That way if you start getting juggled you at least have a chance of breaking the chain.
  18. My answer's simple - I lost all my data when my PS3 crashed. That said, I see a lot of 10-30s on the PS3, but I also see a lot of 50-70s. I see very few over 80 however.
  19. BFG


    I'll be interested to see who wins! Just a small suggestion for The Behemoth - I'd recommend making it clear (on the main forum page) that this tourney's only for XBox Live players. We PS3 players will just have to wait a bit longer...
  20. If I could get the complete collection (including the Barbarian, King, etc.) then I'd be interested in the Necromancer. Don't think I'll have any chance finding those figures though. But that's okay--The Behemoth sent me a plush Behemoth doll for my work on the wiki, so I'm happy
  21. Personally, I'd settle for the Blacksmith on PS3. I tried to talk The Behemoth into letting me beta test it for them, but I wasn't very persuasive
  22. Heh, that's embarrasing. I'd forgotten that! Guess I just got a little too exuberant now that the polls actually work.
  23. Hey, there's a lot of people who have posted their pick but haven't added their votes to the poll...get on it!
  24. Interesting. I found the final boss to be (relatively) easy, the one time I made it past Necromancer...