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Everything posted by BFG

  1. BFG

    Battle Block Theatre Character?

    Personally, I'd settle for the Blacksmith on PS3. I tried to talk The Behemoth into letting me beta test it for them, but I wasn't very persuasive
  2. BFG

    32nd, And Final, Character

    Heh, that's embarrasing. I'd forgotten that! Guess I just got a little too exuberant now that the polls actually work.
  3. BFG

    32nd, And Final, Character

    Hey, there's a lot of people who have posted their pick but haven't added their votes to the poll...get on it!
  4. BFG

    Solo Insane Mode Is Tough.

    Interesting. I found the final boss to be (relatively) easy, the one time I made it past Necromancer...
  5. BFG

    Solo Insane Mode Is Tough.

    'Tis a good question! I have a dark secret when it comes to CC: I stink at juggling. I can sort of do it, and can usually stay in the air for a while or at the edge of a screen, but I don't have the full control that a lot of players have. So, to make it through Insane Mode solo, I often have to be rather creative. Sadly, I don't see any way to make it past Necromancer Wave 2 without solid juggling skills...the one time I was able to do so, I think I just got lucky It probably also doesn't help that I only have time to play an hour or two a week, and my PS3 was broken for 3 months so I'm out of practice! Yes, I am making excuses. But, I do have plenty of incentive to practice now - PS3 tournament of champions!
  6. BFG

    Solo Insane Mode Is Tough.

    Uhh...thanks! I think.
  7. BFG

    Solo Insane Mode Is Tough.

    I've been using Red's Y magic but inevitably manage to have some enemy sneak up behind me and smack me while I'm using it. I need to try to stick to the corners more. I also have had Beefys repeatedly grab me out of my aerial combos and toss me. I suppose I need to get higher lift. It also doesn't help that Beefys can run right through his Y magic without getting hit, if their angle and speed is right. And daikonboy--yeah, good luck with arrow spamming on the 2nd wave It's helpful in a pinch - when you have 1 or 2 enemies encroaching on you - but it's not going to help you keep the entire hoard back.
  8. BFG

    Solo Insane Mode Is Tough.

    I haven't figured out how to juggle Beefys consistently yet. I suspect that if I could do that, I'd find this feat considerably easier.
  9. BFG

    The Forgotten Knight's Insane Mode Guide

    I agree that there's tons of useful info in this guide (now that I've taken the time to read the whole thing through!) That said, I'd recommend expanding the Magic section a bit more - to talk about good "strategic" uses of magic. For example, maxed out Red and Blue Knight/Icekimo magic can help your team get out of a bind by paralyzing/freezing several enemies at once. And multihit magic like the Industrialist/Fencer or Pink Knight can be instrumental during boss fights. The King's magic, of course, can be useful - if you're willing to stand around for ages to let him fully heal everyone between fights. And, finally, magic projectiles can work decently well for characters who don't have a high enough Agility to spam arrows.
  10. BFG

    Favourite Animal Orb?

    Oh, c'mon guys, it was meant to be a "zen" type in, "I enjoy the potential of future Animal Orbs more than any that actually exist right now".
  11. BFG

    Favourite Animal Orb?

    My favorite animal orb is the one which does not exist yet.
  12. BFG

    32nd, And Final, Character

    I do have to admit, I'm starting to warm up to the idea of a mini-Painter Boss character. For now, my vote's still the Industrial Prince though
  13. BFG

    What Is Wrong With Castlecrashers As Of Today.

    Strange...I've never seen lag due to the game itself - even when the troll count was full (i.e. no more would spawn) and there were four players actively attacking. The only lag I've ever seen is due to slow connections. I'm on the PS3, which I suppose might handle 2d/sprite games better than the XBox.
  14. Survival Remix Mode would introduce some new rules to freshen the game a bit. I'm curious if anyone else would think this fun. Your characters' XP and attributes would carry over from Normal/Insane Mode, but none of your weapons or animal orbs would. Finding new weapons/orbs in this mode would have no impact on Normal Mode, and vice versa. There would be NO MAP. Instead, your character would move from one stage to another, without breaks of any kind (other than to adjust attributes at level up). Similarly, there would be no opportunity to go to a Store, the Weapon Frog, etc. So you are limited to the items, weapons, orbs, etc. you pick up along the way. To compensate for the inability to visit Stores, your character would start out with 5 Potions, 9 Bombs, 9 Sandwiches, and all the items. 1 new potion would be awarded every few levels. And instead of gold, enemies would rarely drop these items for pickup. These items would become rarer and rarer as stages progressed. The stages would be presented in a semi-random order. For example, your character might start out in the Flooded Temple + Medusa stage, then move to Volcano, then Forest, then Full Moon, etc. Each stage would only be presented once per "game cycle". Rather than the default difficulty, enemies would get more and more difficult as you progressed. The first stage would have the easiest enemies regardless of where it appears in the "Normal" game, the second stage slightly tougher enemies, etc. Enemies could also become more and more numerous. After one full pass of all stages, and completion of Evil Wizard, the stages would continue to be repeated in semi-random order. At this point enemies would be as difficult as they are on Insane Mode, if not more so. Furthermore, enemies would randomly start appearing on stages they are not "native" to (i.e. a Barbarian, Thief and Cone Head on Snow World, Bear on the Volcano stage, etc.) Arenas would be included in the stage progression. These would award weapons or orbs that are otherwise only purchasable in Stores. Gameplay would continue until all players are dead or everyone quits. Leaderboards would indicate how many levels and/or how much playtime the characters survived. Thoughts?
  15. BFG

    List of Music and where to get it

    I don't suppose anyone has copies of the WAVs/MP3s directly from the game, or the originals from the authors? The one person I know has them has not responded to my requests. (Some are available from Newgrounds, but not any of Will Stamper's.) I'd like to get copies of them to try to remaster/improve their quality, and put together an OST album for myself
  16. True, "Knightmare" probably would work better! Like I said, I have some refining to do - and undoubtedly, after I post the idea others will come up with better ways to tweak it. In the meantime, I'm trying to decide whether to flesh out the idea completely and ignore how much work it would cause The Behemoth, or try to limit the idea to something that would be easily implemented. (The "fleshed out" version would probably be more fun but the limited version would be more likely to actually happen...)
  17. BFG

    Tournament Of Champions Major Issue?

    As Dan mentioned in another thread, The Behemoth will have an announcement out shortly about this. It appears The Behemoth accidentally used the Player Matches board, instead of the Ranked Matches board, to decide who gets invitations. I'm sure they'll come up with some way to rectify it to everyone's satisfaction.
  18. And the ideas keep coming! Last night I spent an hour fleshing out a "Knight's Nightmare" challenge that uses many of these same ideas. But I think I'll hold off on posting about it till I have it more developed - and The Behemoth has had a chance to work through the Fight to 3 Million Tourney issues
  19. BFG

    Tournament Of Champions Major Issue?

    Just remember guys, this isn't something The Behemoth has to do at all. The tourney is 100% free, which means they're not getting paid a dime to execute it - and it takes quite a bit of time. Yeah, it's a shame that this happened, but it would have been a bigger shame not to have the tourney at all. *waiting anxiously for the PSN tourney*
  20. defeat talk dude....gets you nowhere. Nope, but it lulls others into a false sense of security
  21. BFG

    Tournament Of Champions 2

    Wow, they used the Player matches board instead of the Ranked matches board? That's...a problem.
  22. BFG

    A New Addition In A New Edition

    I'm not picking on you personally, chikkin, but as a programmer I can say it's pretty irritating when people ask programmers to "make it awesome" without giving much detail about what they mean That said, I agree that resolution changes, VSync, and text chat are a good start. There's also a LOT of other things I'd like to see, ranging in difficulty from "you've got to be joking" to "done in 2 minutes". Ideas: The "Necromancer's Challenge" aka "Survival Remix" mode currently under discussion in the main CC forum Level, weapon, and/or Animal Orb creator/editor Leveled weapons or animal orbs. For example, a level 1 Wooden Club would give less Strength than a maxed out (say, level 5) Wooden Club. But the level 5s would be much rarer. A higher level weapon would automatically replace a lower level one when you picked it up. Fixes to some of the dozens of minor bugs I've catalogued A 32nd character - lead vote-getters right now are Tom Fulp/Dan Paladin or Industrial Prince A 30th Animal Orb Extend the four Attributes out so you can put up to 30 in each, instead of 25. This would mean you wouldn't max out till level 98. Along with the above, add a sixth magic ability. This could be some sort of magical shield effect (i.e. you hold Magic and Shield at the same time--your magic is quickly and constantly drained but if you're hit during this time, the attacking character is hurt). This could allow for some defense against juggling Allow all characters to go to level 100 instead of 99, so that they get 1 more point to all attributes (which generally increase every 10th level) Eight player mode
  23. On another topic - what do the Tournament rules say would happen if you decide to attack the King?
  24. So, is there a madbestkillerkiller? EDIT: Ooh, a golden PS3! Too bad I stand absolutely no chance of winning its Tourney. Oh well.
  25. Sure, it's likely nothing like this will happen, but you can't blame a guy for dreaming A neverending Challenge Mode is just the sort of thing the super-advanced players need to maintain interest in CC. And it would be a great hook for longtime CC players considering purchasing the Steam version.