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Found 7 results

  1. Start playing here: http://steamcommunity.com/sharedfiles/filedetails/?id=465197145 What do you get when you cross an adventure-y co-op level and a good old fashion ball game? This playlist! Okay, so that joke wasn't all that good. (Wasn't even a joke, really.) But this adventure competition makes you want to destroy your friend so hard that... Wait, you have to WORK TOGETHER?!?! Yep, you heard it right, in Puzzle Ball you're thrown through mind binding challenges and one descision that you have to make: Work with your friend, or take the prize for your self. Most of these challenging levels won't let you just take the ball and go in for the slam dunk. First, you might need to "Set Up" the match by solving a few puzzles. Oh, and keep a look out for strawberries! They're hidden in a few levels and a fun little present if you happen to do an act of friendship for your enemy. So, what are you waiting for? Go out there and and kill your friend... and then help him... and then beat him... or lose- It's up to you! NOTE: About 90% of these levels don't work very well with bots. The "fake blocks" sort of mess with their AI. Here's some gameplay footage of the first level: https://www.youtube.com/watch?v=oGWX2sxybuY
  2. Ok, I have had this game since release day, and I have two ideas to fix GLARING issues with this amazing game, specifically the multiplayer. One, and this is less necessary, make it so you cannot stand on top of the hoops in ball game. Standing in the hoop is too universally perfect for a strategy, it's really annoying. My second suggestion I feel would revive the stagnant multiplayer community. I propose the creation of a trading playlist, and the complete removal of trading in the giftshop on competitive multiplayer. There are too many people who beg for heads and leave. Make it so trade booths are an exclusive playlist that spawn in a room with only trade booths, and remove traders from normal multiplayer such as ball game, muckle, capture the horse, etc. I feel this is NECESSARY. Excessive traders are causing too much of an issue with players who actually want a friendly game of muckle or something.
  3. The recent arena FF has many levels where multiple game types are used. You might think this is a good way to boost the fun factor of a level, but unless done right will actually ruin the level. It's apparent throughout We Like Sportz. Different game types give different amounts of points, and whichever gives the most and/or is the easiest to obtain will be the focus of the level. For example: putting Grab the Gold as the game type then adding a king block(s) will make the match King of the Hill focused. Putting Ball Game as the game type then adding horse base blocks will make the match Capture the Horse focused. Let me break it down by showing the least point heavy mode to most: Grab the Gold - gives 1 point per gold piece; takes a while to get gold to safe; will probably get up to 20 points per match. Ball Game - gives 7 or 10 points per basket; depending on level design anywhere from 7 to 56 per match. Soul Snatcher - gives 1 point slowly per soul; easily get 50 points per match min. King of the Hill - gives 1 point rapidly per person; 100s place possible per match. Capture the Horse - gives 1 point consistently per person and 25 points per capture; is like mobile king block with benefits; easily get to 100s place per match. Color the World - gives 1 point per normal block or spike block if hit on spike side; highly dependant on level structure but usually in the 200s or 300s place per match. Muckle - gives 2 or 3 points per hit, 10 per self death, and 20 per kill; will usually get to 300s place easily per match. A balance needs to be obtained where both (or even three) game types give a significant value to the level. If you add Capture the Horse to another game type (besides Muckle), make it harder to get to their horse or get to your goal. Use less normal blocks for Color the World if you add Ball Game or King of the Hill to it, but make sure the extra game type isn't too easy to score either. Don't add any game types to Grab the Gold unless it's a difficult Ball Game. Any extra game types in Muckle will be chump change in the long run, and unless done right will be insignificant or add unfair randomness to the score. Adding all three extra game types to a mode is ignorant as Capture the Horse will be the dominant booster. I hope this helps people create better combo levels and prevents good concepts turning into levels with the wrong picture on the door.
  4. why can't I place razors on the walls to move up and down? why do balls not activate buttons?
  5. Can someone make a set of arena levels in which the goals/nets/blocks are sealed or blocked unless someone is standing on a button, or a rock is on the switch or something? I'm going to try to make some levels and come up with new ideas for fun traps 'n' stuff.
  6. The only problem I have in ball game is when the other team just stands on their net so if I try to score they just catch the ball. Is there any way to prevent this, or is it just something that I'm going to have to deal with?
  7. I am creating a playlist called Sh4dowBall. The playlist is called Sh4dowBallTest1.I have currently created 4 levels. 1 easy, 1 medium and 2 a little under hard. The AI can't play them though. remember it's more fun with friends . please tell me feedback on the levels and what I add or improve.