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Found 3 results

  1. Good... evening I guess my friends! today I uploaded a Back-Up playlist of the playlist called: Death Under. This playlist contains 11 levels and I want YOU, to take it to the test! Remember: these are levels in test, not the final product, so if you want to give some feedback that would be great! Name: BU GT: HTTP 405 Error I forgot to mention it: THIS IS MY 100TH POST!! YAY YAAY!! pls rate 5 though it is just a back-up. Tip!: Remember, 9/10 levels in this playlist requires alot of dodge-dy-dodgdy skills! (you say it like: dodgedie dodgedie. I got that from a friend while playing ssbb with ness/lucas' ulty xD)
  2. The recent arena FF has many levels where multiple game types are used. You might think this is a good way to boost the fun factor of a level, but unless done right will actually ruin the level. It's apparent throughout We Like Sportz. Different game types give different amounts of points, and whichever gives the most and/or is the easiest to obtain will be the focus of the level. For example: putting Grab the Gold as the game type then adding a king block(s) will make the match King of the Hill focused. Putting Ball Game as the game type then adding horse base blocks will make the match Capture the Horse focused. Let me break it down by showing the least point heavy mode to most: Grab the Gold - gives 1 point per gold piece; takes a while to get gold to safe; will probably get up to 20 points per match. Ball Game - gives 7 or 10 points per basket; depending on level design anywhere from 7 to 56 per match. Soul Snatcher - gives 1 point slowly per soul; easily get 50 points per match min. King of the Hill - gives 1 point rapidly per person; 100s place possible per match. Capture the Horse - gives 1 point consistently per person and 25 points per capture; is like mobile king block with benefits; easily get to 100s place per match. Color the World - gives 1 point per normal block or spike block if hit on spike side; highly dependant on level structure but usually in the 200s or 300s place per match. Muckle - gives 2 or 3 points per hit, 10 per self death, and 20 per kill; will usually get to 300s place easily per match. A balance needs to be obtained where both (or even three) game types give a significant value to the level. If you add Capture the Horse to another game type (besides Muckle), make it harder to get to their horse or get to your goal. Use less normal blocks for Color the World if you add Ball Game or King of the Hill to it, but make sure the extra game type isn't too easy to score either. Don't add any game types to Grab the Gold unless it's a difficult Ball Game. Any extra game types in Muckle will be chump change in the long run, and unless done right will be insignificant or add unfair randomness to the score. Adding all three extra game types to a mode is ignorant as Capture the Horse will be the dominant booster. I hope this helps people create better combo levels and prevents good concepts turning into levels with the wrong picture on the door.
  3. Playlist Name: TheTimeHasCome Gamertag: Babadingldoo Playlist Type: Arena ...to play with switches! ~My body is on the switches.~ I remember someone asking for levels involving switches, so I made a whole playlist (seeing how original the idea I am). This is a fairly mixed arena playlist, with two of each type and a challenge at the end. I used all the regular block patterns, all the block colors, all the background types (excluding the metal one), and an even number of background colors, so the levels should look unique and the playlist visually fresh. The levels get progressively harder after every pair, so all players should find something at their level of play. I took way too long to make each of these levels, and they probably suck too, but I can't fiddle with them any more. I have a feeling due to the difficulty and the crampness of most of the levels that this won't get featured, but that's the kind of game I like to play. Will probably get one stars from a lot of casuals and rage quitters, but I guess that's just how it is. Thanks to the few that beta tested my playlist privately, I would have uploaded a lot of broken levels without you. I hope you enjoy the experience and wait for your feedback eagerly. Here are the descriptions and what I'd like to think are humerous speeches for each level. If you want the levels to be a surprise, don't open the spoilers.