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Necromancer is such a cool character, and everything about him is incredible, except for one move. His splash attack is weak and lacking. This is why I propose a simple change for Necromancer that could make him much better. Instead of having his splash attack hit once per section of hands, make it like the Industrialist or Fencer, where it hits repeatedly instead of once. This damage change could make his splash attack more useable, as well as increase his playability and survivability. Necromancer radiates power, and a change such as this could make him feel how he should feel: Unstoppable.
I was thinking about this earlier when I was playing Castle Crashers on PS3. (I'm talking about the boss on the game, not the player controlling the character.) The Necromancer could summon any boss/enemy that has been killed. With that, he could create an army. (As you seen on the game.) So with that, the Wizard's army could be taken on. As an undead being, the Cyclops is under his control which in my opinion is more of a threat than the Painter. He's obviously good with magic (necromancy) so the magic barrier from the Wizard wouldn't stop much. Same goes for physical attacks. He can take a knight with equal swordsman skill so same goes for the physical barrier. The spider form wouldn't be much of a threat either. Then when you think about it, he'd be on par with the Wizard's skills with the Demon Sword. So do you think that if the Necromancer wanted to, he could overpower the Wizard? I know this is stupid, but it's a just for fun question. [i realized that I misspelled over in the title.] (Fixed it. -SG) (You're awesome! Thank you.)