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Found 6 results

  1. Top 5 Characters 1) Fencer/Industrialist; 80 points; SS 2) Royal Guard/Conehead; 68 points; S+ 3) Gray Knight; 61 points; S 4) Iceskimo; 49 points; S- 5) Blue Knight; 47 points; A+ Honorable Mentions 6) Brute/Snakey; 34 points; A 7) Fire Demon/Ninja; 32 points; A- Top 5 Pets 1) Snoot/BiPolar Bear/Meowburt; 27 points; SS 2) Zebra/Piggy; 25 points; S+ 3) Burly Bear; 24.5 points; S 4) Hawkster/Beholder; 23 points; S- 5) Scratchpaw; 21 points; A+ Honorable Mentions 6) Yeti; 17 points; A 7) Bitey Bat/Rammy; 16 points; A- Top 5 Weapons 1) Snakey Staff; 28.5 points 2) Ninja Claw/Gold Skull Mace; 26 points 3) Sai; 19.5 points 4) Man Catcher; 16 points 5) Broad Spear; 15 points Honorable Mentions 6) Evil Sword/Bone Leg/Ice Sword; 14 points 7) Dual Prong Sword; 13.5 points 8) Skeletor Mace; 13 points 9) Ribeye/Gold Harpoon/Unicorn Horn; 9.5 points 10) Wooden Club/Glowstick; 9 points 11) Lollipop; 8.5 points 12) Fishing Rod; 2 points
  2. If the Black Morning Star, Fishing Spear, and the Lollipop were removed, then by my grading scale, every weapon in the game would be ranked according to their level from highest to lowest (aka 35 > 30 > 20 > 15 > 10 > 5 > 1). While most level 20/30/35 weapons are fairly well balanced with eachother, at this point in time, aside from the snakey staff, the 35's and 30's are finally a tad better. Anyway, back to the point of this thread. Most level 20 weapons are in A rank and S rank, with 10 to 16 points on average. The Black Morning Star has 5.5 points and is in C Rank. If the stats were changed from what they are now to -3 strength +6 magic +1 defense 2% critical hit, then it would be in S rank with 17 points, making it the second highest ranked level 20 weapon to the snakey staff, which makes it fit perfectly into a weapon system that ranks from highest to lowest level. Most level 15 weapons are in B and A rank with 8 to 12 points on average. The Fishing Spear has 2.5 points and is in D rank. If the stats were changed from what they are now to +5 strength +3 magic, then it would be in A rank with 10.5 points, which would make it fit perfectly into a weapon system that ranks from highest to lowest level. Most level 1 weapons are in E, D, and C rank with -0.5 to 4 points on average. The Lollipop has 8.5 points and is the highest ranked weapon within B rank. If its stats were changed from what they are now to -1 defense +3 agility, then it would be in D rank with 3.5 points, which would make it fit perfectly into a weapon system that ranks from highest to lowest level. Before dismissing this, please just realize that this isn't just a request from a fan, but legitimate insight into ways you can better refine your game into a finished product, which to be honest you're closer than ever to achieving.
  3. Wiki Page: http://castlecrashers.wikia.com/wiki/Weapon_Tiers Congratulations behemoth! Now at least 90% of the weapons are ranked with the highest level weapons high and the low level weapons low! It makes sense now, so you're getting better! The only two big problems are the Black Morning Star, which doesn't make sense anymore, and the Fishing Spear, which never made sense to begin with. Just make the black morning star have 6 magic again, otherwise the only thing that doesn't make sense is that there's no distinguishable difference between a level 20, 30, and 35 weapon). Honestly aside from the Black Morning Star, the weapons are perfect now (imo at least). S RANK Weapons with scores at, or above 15 #1 - Snakey Staff 5 - 2(0.5) + 3(1.5) + 4(2.2) = 17.3 +1 +1.5 +2 = 21.8 = 22 The #1 most recommended weapon for insane mode by most professional players Natural magic bonus (Beholder not required) Highest poison chance #2 - Ninja Claw 3 + 5(1.5) +3(2.2) = 17.1 +1 +1.5 = 19.6 = 20 The snakey staff's younger sister according to most professional players Synthetic magic bonus (Beholder required) No negative stats #2 - Gold Skull Mace 3 + 4(3.5) = 17 +1 +1 +1 = 20 No negative stats Highest critical hit rate Highest melee damage output #4 - Man Catcher 5 + 2 + 3(3.5) = 17.5 +1 = 18.5 No negative stats #5 - Chainsaw 5 + 3(3.5) = 15.5 +1 +1 = 17.5 Natrual armor bonus (spiny not required) No negative stats #6 - Sai -2(0.5) + 6(1.5) + 2(3.5) = 15 + 1 = 16 Highest agility boost A RANK Weapons with scores ranging from 10 to 14 #7 - Dual Prong Sword 3 + 3 + 2(3.5) = 11 +1 +1 = 13 No negative stats #8 - Bone Leg -2 +5(1.5) + 3(2.2) = 12.1 = 12.5 #8 - Broad Spear -2 + 5(1.5) + 2(3.5) = 12.5 #8 - Evil Sword 2 + 7 = 9 +1 +1 +1.5 = 12.5 Natural armor bonus (Spiny not required) Double armor bonus when Spiny is equipped #8 -Panic Mallet 1 + 3(3.5) = 11.5 +1 = 12.5 No negative stats #8 - Ugly Mace -2 + 6 + 2(3.5) = 11 +1.5 = 12.5 Natural armor bonus (Spiny not required) Double armor bonus when Spiny is equipped #8 - Ice Sword 2 + 4(2.1) = 10.4 +1 +1 = 12.4 = 12.5 No negative stats Highest ice chance #14 - Demon Sword 2 + 2 + 2 + 4(1.4) = 9.6 +1 +1 = 11.6 = 12 No negative stats Highest fire chance #15 - Skeletor Mace -2 + 3 + 5(1.5) = 10 +1.5 = 11.5 #16 - Glowstick -4 + 5 + 5 + 2(1.1) = 8.2 +1 +1 +2 -1.5 = 10.7 = 11 Natural magic bonus (Beholder not required) Natural armor bonus (Spiny not required) #17 - Cattle Prod 4 + 4(1.1) = 8.4 +1 +1 = 10.4 = 10.5 No negative stats Highest lightning chance #18 - Gladiator Sword 1 - 1 + 3 + 2(3.5) = 10 #18 - King's Mace 3 + 2 + 3 = 8 +1 +1 = 10 No negative stats #20 - Ribeye 4 - 2 + 4(1.5) = 8 +1.5 = 9.5 #20 - NG Gold Sword 5 + 5 - 3(1.5) = 5.5 +2 +2 = 9.5 Natural magic bonus (Beholder not required) B RANK Weapons with scores ranging from 7 to 9 #22 - Lollipop 5(1.5) = 7.5 +1 = 8.5 No negative stats #23 - Unicorn Horn -3 + 6 + 1 = 4 +1 +4 -1 = 8 Natural magic boost (Beholder not required) Double magic boost when Beholder is equipped #23 - Club 5 + 5 - 3(1.5) = 5.5 +2 = 8 Natural armor boost (Spiny not required) #23 - Cardboard Tube -2 + 6(1.5) = 7 +1 = 8 Highest agility boost #23 - Wooden Mace 2 + 2 + 2(1.5) = 7 +1 = 8 No negative stats #27 - Key Sword -1 + 3 + 3(1.5) = 6.5 +1 = 7.5 #28 - Thick Sword 2 - 1 + 5 = 6 +1 = 7 Natural armor boost (Spiny not required) #28 - Pointy Sword 1 + 2 + 2(1.5) = 6 +1 = 7 No negative stats #30 - Electric Eel 4 - 1 + 3(1.1) = 6.3 = 6.5 #30 - Buffalo Mace 5 + 3 - 2(1.5) = 5 + 1.5 = 6.5 #30 - Lightsaber 2(1.5) + 2(1.1) = 5.2 +1 = 6.2 = 6.5 No negative stats #30 Kielbasa 1 + 1 + 1(3.5) = 5.5 +1 = 6.5 No negative stats C RANK Weapons with scores ranging from 4 to 6 #34 - Butcher Knife 5 - 2 + 2(1.5) = 6 #34 - Gold Sword 4 + 1 = 5 +1 = 6 No negative stats #34 - Chewed Up Sword -1 + 4 + 2(1.5) = 6 #34 - Curved Sword 3 + 3 - 1 = 5 +1 = 6 #38 Dinner Fork 3 - 2 + 2(2.2) = 5.4 = 5.5 #38 Lightning Bolt 3 + 1(1.1) = 4.1 +1 = 5.1 = 5.5 No negative stats #38 Hole Sword 3 + 3 - 1(1.5) = 4.5 +1 = 5.5 #41 - Black Morning Star -3 + 1 + 1 + 2(3.5) = 6 -1 = 5 #41 - Candlestick -1 + 2 + 2(1.4) = 4.8 = 5 #41 - Falchion 1 + 3 = 4 +1 = 5 No negative stats #41 - Staff 5 - 2 = 3 +2 = 5 Natural magic boost (Beholder not required) #45 - Fencer's Foil 1 + 1 + 1(1.5) = 3.5 +1 = 4.5 No negative stats #45 - Refined Mace 1 + 1 + 1(1.5) = 3.5 +1 = 4.5 No negative stats #45 - Mace 1(3.5) = 3.5 +1 = 4.5 No negative stats #45 - Practice Foil 1 - 1 + 3(1.5) = 4.5 #45 Rubber-Handle Sword 2 - 2 + 3(1.5) = 4.5 #50 - Broccoli Sword 3 = 3 +1 = 4 No negative stats #50 - Rat Beating Bat 2 + 1 = 3 (+1) = 4 No negative stats #50 - Lobster -1 + 1(1.5) + 1(3.5) = 4 #53 - Thief Sword -1 + 3(1.5) = 3.5 #53 - Fish -1 + 2(2.1) = 3.2 = 3.5 #53 - Wooden Sword 1 + 1(1.5) = 2.5 (+1) = 3.5 No negative stats #53 - Zigzag 3 + 1 - 1(1.5) = 2.5 (+1) = 3.5 #53 - Wrench 1 - 1 + 1(3.5) = 3.5 D RANK Weapons with scores ranging from 2 to 3 #58 - Carrot 1 + 1 = 2 +1 = 3 No negative stats #58 - Apple Peeler -1 + 1 + 3 = 3 #58 - Lance 4 + 2 - 2(1.5) = 3 #58 - Pumpkin Peeler 3 - 2 + 2 = 3 #58 - 2x4 2 - 1 + 2 = 3 #63 - Fishing Spear 5 + 2 - 3(1.5) = 2.5 #63 - Thin Sword 1(1.5) = 1.5 +1 = 2.5 #63 - Alien Gun 1(1.4) = 1.4 +1 = 2.4 = 2.5 #63 - Chicken Stick 2 - 1 + 1(1.5) = 2.5 #63 - Barbarian Axe -1 + 1(3.5) = 2.5 #68 - Leaf -1 +3 = 2 #68 - Umbrella -1 +3 = 2 #68 - Clunky Mace 5 - 2(1.5) = 2 #68 - Wooden Spoon -1 + 2(1.5) = 2 #68 - Sheathed Sword 1 = 1 +1 = 2 #68 - Broad Ax 1 = 1 +1 = 2 #74 - Skinny Sword -1 + 1 + 1(1.5) = 1.5 #74 - Scissors 3 - 1(1.5) = 1.5 #74 - Emerald Sword 3 - 1(1.5) = 1.5 #74 - Sledgehammer 3 - 1(1.5) = 1.5 E RANK Weapons with scores at or below 1 #78 - Twig 2 - 1 = 1 #78 - Wrapped Sword -1 + 1 + 1 = 1 #78 - Utility Blade -1 + 2 = 1 #81 - Fishing Rod -1 + 1(1.1) = 0.1 = 0.5 #81 - Meat Tenderizer 2 - 1(1.5) = 0.5 #83 - Leafy Twig -1 - 1 + 1(1.5) = -0.5 #83 - Pitchfork 1 - 1(1.5) = -0.5 Calculating Tiers Here's how each stat is weighted with a rationale explaining why. Strength Strength increases one's maximum base melee damage by 1, so it's worth one point. The stat is really not that spectacular, and it's not necessary either; it's just a good time saver on insane mode. It doesn't make anything easy, it doesn't make anything harder, it just makes things faster. It's recommended that one doesn't upgrade strength until after beating normal mode because that gives the player time to level up to the point where regardless of their amount of strength leveling comes on its own and doesn't need to be rushed. Technically strength only increasing base melee damage by one per point is strength's only effect, but it actually increases throwing damage slightly more than 1 but slightly less than 2. It's also responsible for 38.54% of the damage XXXY does on the Y, but factoring the XXX, it's responsible for 71.50% of the damage in elemental combos, and 61.06% of the damage in Non-Elemental combos. Magic Magic increases one's base magic damage by 2 (splash damage up 1), so it's worth 1 point. Every five points increases your splash attack range, and reduces mana cost, therefore +5 or more magic grants 2 bonus points. Weapons that provide two magic bonuses with beholder receive a bonus of 4 points. Defense Defense increases one's HP by 28 every time the player levels up. It's therefore worth 1 point, but it receives a bonus point for +5 because it upgrades armor. Negative defense is weighted at 0.5 points each. Weapons that receive two bonuses with spiny receive 1.5 bonus points. Agility Agility is necessary for juggling, and it helps with alignment, dodging, and combo locking. That's just stuffin addition to its primary effect (increased speed and bow damage), which essentially makes it the most god like of stats, at least arguably. Being as useful as it is, agility is weighted at 1.5 points each. Special Effects Special effects are calculated based on the equivalent amount of strength that their damage is worth. Freezing is worth +0.4 strength for every second it freezes enemies in addition to the damage it deals. These are rounded up or down to the nearest tenth. Critical hit: +3.5 strength Lightning: +1.1 strength Fire: +1.4 strength Poison: +2.2 strength Ice: +2.1 strength Additional Grading Criteria If a weapon has -3 or more strength or magic, it's docked 2 points. Defense exists in only -2 at the lowest, so this can't apply to it, and agility is already weighted, making the application of this rule to it redundant. Every negative point beyond -3 is an additional -0.5. If a weapon has +3 or more to two stats then it receives 1 bonus point. It receives an additional 0.5 bonus points for every additional bonus above 3. (e.g. if the sum of the two stats is 6, it's +1, 8 = +1.5, +10 = +2) If a weapon has no negative stats, it receives 1 bonus point. All bonuses and pentalties are accounted for at the second half of the equation. Once a weapon receives its net score, it's rounded up to the nearest half (.0 or .5). Weapons can receive a bonus point for having the highest melee damage output, magic damage output, health increase, agility buff, crit rate, poison chance, lightning chance, ice chance, or fire chance.
  4. Hey guys, this morning a few friends and I set out on a mission to log every weapon and pet that can be obtained through digging. About 2 minutes ago, we had just finished the guide and hope that this can be of some use to everyone as I haven't been able to find a full map of the digging spots. http://steamcommunity.com/sharedfiles/filedetails/?id=501806090 The entirety of this guide was made in about 12 hours.
  5. What you're favorite character and weapon in CC? I like peasant and orange knight. My favorite weapons are frozen chicken and icekimo spear
  6. Here you can let your imagination run FREE like a fly hanging onto... onto uh... onto a web WHO HAS JUST ESCAPED! Name and explain (and if you want draw) your castle crashers characters! These can be enemies, playable characters, bosses, pets or weapons! RUN FREEEEEEEE!