LessThanThree

Interesting/little Known Facts

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Know something you think no one else does? Maybe you just found something that amazed you or you thought was interesting. Share any knowledge you think is interesting or helpful.

 

To start I'll say that you can get the two villagers to fight with you during the Corn Boss. By default they stand in the top left corner and don't do anything but if you position yourself so they get hit they will start attacking with you. Just stand near them when the Corn Boss goes underground and before he emerges move and let the villagers get hit.

 

They aren't extremely helpful since they don't do a whole lot of damage but any help is useful. They have a lot of health but they can be killed especially on insane. And don't worry, if they both die you will still get the horn. One will reappear and get you the horn then fall down and disappear again. 

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Little known fact, Castle Crashers was actually developed over the course of 20 years, it started as a Call of Duty title, but due to creative differences the team split up, half of which went on to become The Behemoth we know and love. As for what was left of that Call of Duty game, the people who worked on that just re-titled the game from Call of Duty: Medieval Warfare to Chivalry: Medieval Warfare and released it to high acclaim.

 

 

Another little known fact, Dan Paladin was actually the original creator of Mega Man, he went to Elementary School with Keji Inafune who saw his Crayola drawings of Mega Man and stole the idea for himself, they have never spoken since. This is very similar as well to how Keji Inafune stole the idea of Dead Rising from Tom Fulp, who originally conceived the game as "Bread Rising," a baking simulator that later went on to be known as the Cooking Mama series.

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Little known fact, Castle Crashers was actually developed over the course of 20 years, it started as a Call of Duty title, but due to creative differences the team split up, half of which went on to become The Behemoth we know and love. As for what was left of that Call of Duty game, the people who worked on that just re-titled the game from Call of Duty: Medieval Warfare to Chivalry: Medieval Warfare and released it to high acclaim.

 

 

Another little known fact, Dan Paladin was actually the original creator of Mega Man, he went to Elementary School with Keji Inafune who saw his Crayola drawings of Mega Man and stole the idea for himself, they have never spoken since. This is very similar as well to how Keji Inafune stole the idea of Dead Rising from Tom Fulp, who originally conceived the game as "Bread Rising," a baking simulator that later went on to be known as the Cooking Mama series.

This sounds so legit though. You could re-write history and tell children lies, resulting in multiple cults and your position as world leader once peace has been established after years of religious war.

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Little known fact is that if you jump on a door frame in the space level were your on the new unsc ship on halo 4 you can jump out of the map and if you walk for a wile you will see a floting cortana near the ground. This easter egg was found during the rush to find the unfound easter eggs when 343 sead meany mounth after the games relise that there were still unfound easter eggs.

 

Side fact: There are still more unfound easter eggs in Halo 4.

 

Side side fact is that on one of the  sides of the laser canon if you zoom in with a scoope there is a lable saying "Warning do not look direcly in big laser thingy."

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Little known fact is that if you jump on a door frame in the space level were your on the new unsc ship on halo 4 you can jump out of the map and if you walk for a wile you will see a floting cortana near the ground. This easter egg was found during the rush to find the unfound easter eggs when 343 sead meany mounth after the games relise that there were still unfound easter eggs.

 

Side fact: There are still more unfound easter eggs in Halo 4.

 

Side side fact is that on one of the  sides of the laser canon if you zoom in with a scoope there is a lable saying "Warning do not look direcly in big laser thingy."

Since this is in the Castle Crashers section, we should probably keep this relevant to Castle Crashers. I feel like this would work better in another section though, since there are only so many little-known facts about Castle Crashers.

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I agree with goldenghost. Pretty much everything known about castle crashers is over at the castlepedia, the official wiki. google it.
A thread on this that applies to other games would be cool, so I'm moving this topic.

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Sonic Adventure (the original port) has a Cowgirl in the Casinopolis stage that didn't make it in future releases (US, Europe, Director's Cut, etc.)

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In the indie smash-hit Space Stars, there's a secret method to win almost instantly. Rumors say that the dev used it to debug the game, but he forgot to remove it when he published the game. What an idiot.

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I agree with goldenghost. Pretty much everything known about castle crashers is over at the castlepedia, the official wiki. google it.

A thread on this that applies to other games would be cool, so I'm moving this topic.

 

shamlessplugshamlessplugshamlessplugshamlessplug

In the indie smash-hit Space Stars, there's a secret method to win almost instantly. Rumors say that the dev used it to debug the game, but he forgot to remove it when he published the game. What an idiot.

I actually knew the main developer of Space Stars, he overdosed on crack smokaine after the high level of success he found from his game, the IP was later sold to a second rate publisher who assigned small teams to churn out uninspired sequels and spin-offs, most notably Space Stars: Season of Flame, an isometric adventure game for the GBA that pretty much no one liked, so in that sense it stayed true to the original.

 

 

 

 

Another little known fact, the 32nd president of The United States, Joseph Stalin, actually was a major contributor to the music of Sonic The Hedgehog 3 for Sega Genesis, but his name was left out of the credits for unknown reasons, it's speculated that the allegations of child molestation and ruling the USSR were part of it, and later PC ports of the game featured completely different music replacing the Stalin tracks. More recent ports, however, have stayed truer to the original and kept the supposed Stalin recordings, my favorite of which was Mice Trap Zone.

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In the indie smash-hit Space Stars, there's a secret method to win almost instantly. Rumors say that the dev used it to debug the game, but he forgot to remove it when he published the game. What an idiot.

I actually knew the main developer of Space Stars, he overdosed on crack smokaine after the high level of success he found from his game, the IP was later sold to a second rate publisher who assigned small teams to churn out uninspired sequels and spin-offs, most notably Space Stars: Season of Flame, an isometric adventure game for the GBA that pretty much no one liked, so in that sense it stayed true to the original.

You're gonna mention that, but not how the dev reacted to this by buying the second rate publisher and relocating them to a small uninhabited island off the coast of South America? I don't think anyone's heard from that company since then... Anyways I hear the developer is starting on a new game, working on it between community service projects to pay off his jail sentence (for that disappointing drunk bank robbery he attempted after failing to win anything at IGF in 2012).

 

Also I just found this out today: apparently the game Hotline Miami was designed to be played while high on cocaine. The title screen and most of the game's graphics feature trippy colors and animations that augment the experience drastically while the player is under the influence of drugs. This affects the game's difficulty as well; the frantic gameplay was designed to challenge the enhanced reflexes of cocaine users. Dennaton tested this with a group of volunteers, and after playing the game while high, the gamers' reflexes were so acute that they found the final boss incredibly easy. Dennaton had to turn the final boss's difficulty way up to satisfy the users on drugs, which made the final boss nearly impossible for normal gamers (such as reviewers). To solve this, they threw in a "glitch" that would help the normal users win and that the drugged-up users wouldn't find. Pretty interesting.

 

ITT: make up bulls**t stories for lolz

Edited by GoldenGhost
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Did you know that in the punk rock zombie game "Charlie Murder's", main story line was based off of a real experience that happened to "James Silva" the creator of the game? It's rumored that James is to Charlie, and James best friend is to Paul, but James made a WHOLE level based off of another experience after the release of his first arcade game "Dishwasher dead samurai", a group of German piraters started to ilegally download James Silva's musical work, and he didn't even know about it! But they took it a step further and took one of James songs and called it as their own, James made a song "Yuki's death" , and forgot to copyright it, the piraters found this out and sued James for "stealing their song". He couldn't do anything about it, so they won the trial and kept the song, James had to create a new song later on, but he made a level based off of all of this in his new game, the level was a "pirate" ship with tons of internet stars, there are posters everywhere with mugshots of Charlie's band members saying, "Next target, Charlie Murder MP3's". The boss battle has a big fat disgusting man called "Oscar the Nth" Which is a reference to the leader of the pirates, Oscar. In short terms, James knew that the pirates wanted his songs, so he made a level which was a big middle finger to them, AND made the soundtrack a name your price deal.

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