Hazard

Hazard's Castle Crashers Tier List V1.0

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To end this on a positive note I will admit that this is MUCH better compared to this AWFUL tier list.

 

http://castlecrashers.wikia.com/wiki/User_blog:Nog642/Character_Ranks

How can someone possibly be that dumb???

 

Isn't he supposed to be the rank above admin?  Anyone in their right mind would IMMEDIATELY demote him to member for that!

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Today I talked to the head of the Castle Crashers Wikia, convinced him that some of his rankings were wrong, and to let me edit it a little bit.  While there are some rankings that I still don't like,  it is now a lot better than it was and is actually a credible ranking now ;  Click Here to see the tiers.

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I had no idea that the acorn had any explosive effect at all. Does it hit multiple enemies? If not then it's not an explosion but just a different animation.

 

If it were me I'd move Fencer and Industrialist as well as Iceskimo above Red Knight but otherwise I'd say your list is spot on.

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I had no idea that the acorn had any explosive effect at all. Does it hit multiple enemies? If not then it's not an explosion but just a different animation.

 

If it were me I'd move Fencer and Industrialist as well as Iceskimo above Red Knight but otherwise I'd say your list is spot on.

Brute's hits multiple enemies (normal sized)  if they are on top of each other.  It may be a console thing, but I wouldn't be surprised if it was on steam as well.  

 

I personally don't like Fencer and Industrialist as much as other people, with boss slaying being not very important in my eyes. Iceskimo is good, but once again, I believe that it isn't as good as the Red Knight  [That is a very definitive Top 5 though, nothing else really gets close to cracking it]

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Brute's hits multiple enemies (normal sized)  if they are on top of each other.  It may be a console thing, but I wouldn't be surprised if it was on steam as well.  

I had no idea that the acorn had any explosive effect at all. Does it hit multiple enemies? If not then it's not an explosion but just a different animation.

 

If it were me I'd move Fencer and Industrialist as well as Iceskimo above Red Knight but otherwise I'd say your list is spot on.

 

I personally don't like Fencer and Industrialist as much as other people, with boss slaying being not very important in my eyes. Iceskimo is good, but once again, I believe that it isn't as good as the Red Knight  [That is a very definitive Top 5 though, nothing else really gets close to cracking it]

Well okie dokie I can respect that and on my solo run with brute I never really noticed that about him. I think that the difference is so small that you should probably list snakey as 6.5 or something since let's face it, how often do you kill an enemy using nothing but magic projectiles?

Edited by Aichomancer
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Well okie dokie I can respect that and on my solo run with brute I never really noticed that about him. I think that the difference is so small that you should probably list snakey as 8.5 or something since let's face it, how often do you kill an enemy using nothing but magic projectiles?

Brute's hits multiple enemies (normal sized)  if they are on top of each other.  It may be a console thing, but I wouldn't be surprised if it was on steam as well.  

I had no idea that the acorn had any explosive effect at all. Does it hit multiple enemies? If not then it's not an explosion but just a different animation.

 

If it were me I'd move Fencer and Industrialist as well as Iceskimo above Red Knight but otherwise I'd say your list is spot on.

 

I personally don't like Fencer and Industrialist as much as other people, with boss slaying being not very important in my eyes. Iceskimo is good, but once again, I believe that it isn't as good as the Red Knight  [That is a very definitive Top 5 though, nothing else really gets close to cracking it]

Whenever you have no potions, can't juggle because you're the green knight, and are against multible enemies. That's probably the only situation, but I guess that's not that often, so...

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The fire demon is better then snakey and brute, as he has pretty much the same splash magic, (technically a reskin) but with DoT. He also has a better XXXY combo and projectile.

 

The pillars are not as good as the vines, they hit more on bosses and do more damage when DoT is factored in IIRC.  The projectile is better than Snakey and same as Brute.  The piercing XXXY is the best elemental combo besides the ice.  Piercing is 210s, but Fire is 150s

 

The cult minion's/skeleton's splash magic are not just copied versions of the fire demons, or vice versa, the fire demon's is faster and does more damage, as well as DoT. 

 

They have the same speed (I know for sure because I tested with two controllers same spot, weapon, and animals) the Dark Pillars do more damage on the original hit, but the F Demon totals to more with DoT factored in.

 

The Fire Demon's Magic is a reskin of the Snakey's/Brute's Magic, making him much better with his DoT. (And his magic projectile/jump has DoT, too, making him fantastic.)

 

Mostly answered above, his jump is admittedly much better.  However, fire doesn't have as big of an effect as it seems

 

The Necromancer is not as good as he is rated. His magic is so slow and the hitbox is glitchy. Though I do find his projectile helpful.

 

Very true, but the necromancer's splash is better than the arrows and worse than the Barb/Beekeeper.  His projectile is what puts him ahead of those two.

 

Otherwise, I completely agree with most of these tier listings.

 

 

 

(And who knows, I may be wrong as I haven't beaten insane mode and leveled up to 99 31 times like you.)

 

Also Jamma003, The King is very good with other players on insane mode, but stinks by himself.

 

Thanks for helping clarify that to him!  The king was easily one of the hardest necro fights, but I imagine him making coop insane a joke

 

I forgot to mention: The Barbarian and Killer Bee Keeper have a little bit more damage then arrow rain.  

 

TYVM, I reset my Barbarian yesterday so I could try him out again, but I once again forgot to use magic - I guess I'll just try out the maxed version only.  (Already back to 99 Gold Skull though)

All splash attacks except for lightning, tornadoes, and buzzsaws do THE EXACT SAME AMOUNT OF DAMAGE. (Base Magic Damage x 0.5) Damage over time ALWAYS counts IN ADDITION to the damage of the splash attack.

 

Fire Demon's pillars' speed is as fast as vines. Vines are stacked on eachother so they're better for alignment purposes on bosses and beefies, and plus they work on fire demons and cultists. Flaming Pillars always do full knockback to all heavyweight enemies like royal guards, stovefaces, and heavy coneheads, and when they aren't being resisted, the damage over time puts them ahead of vines. The flaming pillars also have longer range, so long story short, fire demon has better crowd control, as well as crowd clearing, but brute and snakey are better for boss slaying. To see how they compare watch this video. Fire Demon does have his moments too, as you can see here where I beat the troll mother on insane mode without juggling because I was real freaking bored one day and wanted to do something that wasn't impressive at all. Don't ask about my weird username in the video because I used to always name myself after random stupid anime characters on steam regularly.

 

On a side note, skeleton and cultist's splash attacks are the same speed as barbarian's, as seen here

 

Unrelated to the dispute between fire demon and brute/snakey, in this video I demonstrate how the difference in damage makes ninja comparable to red knight as far as boss slaying goes. Note: I missed the hairball once with Red Knight. Shave 30 seconds off of his time to balance out the difference.

 

Also another advantage for Fencer and Industrialist is that they make very talented musicians as seen here.

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Updated the tiers slightly, but changed the top 10 in the bonus post from favorite to best. So far, I have put my own ranking and Aichomancer's ranking in, but I am open to other people's lists.

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Leifster2003's Top Ten!

 

10. Orange Knight

 

9. King

 

8. Pink Knight

 

7. Blacksmith

 

6. Red Knight

 

5. Fencer

 

4. Necromancer

 

3. Skeleton

 

2. Blue Knight

 

1. Industrialist

 

BTW good thread.

How could Fencer not be the same as Industrialist? This is just your favorites, and not what's actually good.

 

Additionally, when I was addressing the difference between brute and snakey, I meant make brute 8 and snakey 8.5, not both 8.5 lol.

Edited by Aichomancer

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Changed the entire order of the A Tier, and made a few small adjustments to other places.  I also fixed the descriptions of a few characters. Pretty soon, I'l add A1rPun's rankings as well; be sure to let me know if you want your top 10 rankings placed in.

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Depends which bosses.

Overall I mean. If we're talking about catfish or painter then yes, but if we're talking about others then no. Like the barbarian boss, or antlions for example.

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This is a great guide! Generally, all of your guides are incredibly useful, especially with the inclusion of Aicho's tiers as well, which gives a little bit more "objectiveness" to the whole article. 

 

However, I would absolutely love to see an own "Guides" subforum which would add quite a bit of clearness to the board, since there are numerous useful guides out here.

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This is a great guide! Generally, all of your guides are incredibly useful, especially with the inclusion of Aicho's tiers as well, which gives a little bit more "objectiveness" to the whole article. 

 

However, I would absolutely love to see an own "Guides" subforum which would add quite a bit of clearness to the board, since there are numerous useful guides out here.

Thank you for the compliment!  A guides subforum wouldn't be all too helpful because I'm the only one that is making a lot of them.  I think the easier thing to do would be I just post a thread that links all of my guides to it, and having a mod sticky it.

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Thank you for the compliment!  A guides subforum wouldn't be all too helpful because I'm the only one that is making a lot of them.  I think the easier thing to do would be I just post a thread that links all of my guides to it, and having a mod sticky it.

This is a great guide! Generally, all of your guides are incredibly useful, especially with the inclusion of Aicho's tiers as well, which gives a little bit more "objectiveness" to the whole article. 

 

However, I would absolutely love to see an own "Guides" subforum which would add quite a bit of clearness to the board, since there are numerous useful guides out here.

I made guides but then I realized that these forums are as dead as the wiki. Either way I still cover some of the more technical aspects of the game that you don't.

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I tried Pink Knight recently and was insanely underwhelmed by its power,  I'm thinking of moving it down to 11, and moving the others all up 1.

I think his/her RT+Y attack is slightly delayed compared to the others, which is bad?

 

When you think about it, so is the RT+B attack, because its not really a bomb, which makes it a regular projectile with lower speed.... but I dunno.

If you think that delay's bad, you should see Hatty's.

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I tried Pink Knight recently and was insanely underwhelmed by its power,  I'm thinking of moving it down to 11, and moving the others all up 1.

I think his/her RT+Y attack is slightly delayed compared to the others, which is bad?

 

When you think about it, so is the RT+B attack, because its not really a bomb, which makes it a regular projectile with lower speed.... but I dunno.

If you think that delay's bad, you should see Hatty's.

Hatty is in a league of his on in terms of horribleness...

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I tried Pink Knight recently and was insanely underwhelmed by its power,  I'm thinking of moving it down to 11, and moving the others all up 1.

I think his/her RT+Y attack is slightly delayed compared to the others, which is bad?

 

When you think about it, so is the RT+B attack, because its not really a bomb, which makes it a regular projectile with lower speed.... but I dunno.

If you think that delay's bad, you should see Hatty's.

Hatty is in a league of his on in terms of horribleness...

 

I've hated him so long that my heart has been hardened. Even if he's buffed in ccrm I still might not like him cause let's face it, even with a buff he still won't even be better than alien.

 

Speaking of alien I might like him more if he's buffed cause honestly I do like his magic because it's kind of like the massively dumbed-down version of my concept for the church store priest, and even though it's worthless for boss slaying, his splash can clear crowds and even at times has a good bit of crowd control just because the explosion is bigger AND more potent than that of a bomb. I think he's equal to Gray Knight because of that. If his projectile wasn't gimped and his air projectile had kickback then he might even be equal to Royal Guard and Conehead

 

Side note, Blacksmith isn't as buffed as we hoped, but at least he's still way better than he used to be.

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I've hated him so long that my heart has been hardened. Even if he's buffed in ccrm I still might not like him cause let's face it, even with a buff he still won't even be better than alien.


 


Agreed, I'm saving him for my last white skull and probably last gold skull as well, even if he is buffed.


 


Speaking of alien I might like him more if he's buffed cause honestly I do like his magic because it's kind of like the massively dumbed-down version of my concept for the church store priest, and even though it's worthless for boss slaying, his splash can clear crowds and even at times has a good bit of crowd control just because the explosion is bigger AND more potent than that of a bomb. I think he's equal to Gray Knight because of that. If his projectile wasn't gimped and his air projectile had kickback then he might even be equal to Royal Guard and Conehead


 


You haven't gotten to the point of the game as the Alien where everything gets so hard, but once you get there, I'm sure you will COMPLETELY understand my ranking.


 


Side note, Blacksmith isn't as buffed as we hoped, but at least he's still way better than he used to be.


 

Sadly true, I have my Blacksmith to 99 on CCRM.  The Splash is where most of the changes happened; They tried to fix the splash's hits issue, and they kind-of fixed it. Now it fluctuates from 2-4 hits; with 3 hits being the most common. They also made the damage ticks all hit at nearly the exact same time, which is relatively pointless, aside from being able to hit the Painter multiple times a splash in his second phase...  They also removed all of its casting delay, which is nice.  The huge buff, in my opinion, is its range.  On the original, it had one of the shortest range splashes in the entire game, but now, its splash has a longer range than the Necromancer's!

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I've hated him so long that my heart has been hardened. Even if he's buffed in ccrm I still might not like him cause let's face it, even with a buff he still won't even be better than alien.

 

Agreed, I'm saving him for my last white skull and probably last gold skull as well, even if he is buffed.

 

Speaking of alien I might like him more if he's buffed cause honestly I do like his magic because it's kind of like the massively dumbed-down version of my concept for the church store priest, and even though it's worthless for boss slaying, his splash can clear crowds and even at times has a good bit of crowd control just because the explosion is bigger AND more potent than that of a bomb. I think he's equal to Gray Knight because of that. If his projectile wasn't gimped and his air projectile had kickback then he might even be equal to Royal Guard and Conehead

 

You haven't gotten to the point of the game as the Alien where everything gets so hard, but once you get there, I'm sure you will COMPLETELY understand my ranking.

 

Side note, Blacksmith isn't as buffed as we hoped, but at least he's still way better than he used to be.

 
Sadly true, I have my Blacksmith to 99 on CCRM.  The Splash is where most of the changes happened; They tried to fix the splash's hits issue, and they kind-of fixed it. Now it fluctuates from 2-4 hits; with 3 hits being the most common. They also made the damage ticks all hit at nearly the exact same time, which is relatively pointless, aside from being able to hit the Painter multiple times a splash in his second phase...  They also removed all of its casting delay, which is nice.  The huge buff, in my opinion, is its range.  On the original, it had one of the shortest range splashes in the entire game, but now, its splash has a longer range than the Necromancer's!

Blacksmith always seemed to me like he had the same range as pillar magic honestly.

 

I can see alien having his moments on full moon, and even the necromancer fight because of his explosive splash attack. I think the huge explosion on his splash will be equal to bombs and arrow rain combined in those areas. But that's just a hypothesis, so it can easily be proven wrong when I actually try it.

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I wish someone told me Hatty sucked before I started playing as him and I've completed the game with him first (He's the only character I've completed the game with so far). Now I'm working on Green and Red Knights to complete the game to unlock Royal Guard and Skeleton.

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I wish someone told me Hatty sucked before I started playing as him and I've completed the game with him first (He's the only character I've completed the game with so far). Now I'm working on Green and Red Knights to complete the game to unlock Royal Guard and Skeleton.

If you like the character then there's no problem with beating the game with it, or even insane mode. This guide is just a "who's good for insane mode" kind of guide rather than a "you should use this character and only this one" kind.

 

Most of your characters will be scattered throughout the ranks; That's just normal.

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