Aichomancer

Aichomancer's Character Tiers

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Not all characters are programmed equally. The characters' differences are so significant it can make the difference between destroying bosses' health on insane mode in seconds with S rank characters, or getting stuck on the last few bosses on normal mode with E rank characters.

 

If you notice, all the characters with the best magic end up on top. That's because they only differ by magic, and nothing else (with the exceptions of Green Knight).

 

Notice that the top-tier characters are mostly boss slayers and/or have good crowd control, or have unique and special magic move-sets that enable them to do stuff other characters can't (Take Saracen and Bear's tornado juggle for example).

 

The E and some of the D rank characters' magic is rather poor, which means that if you want to use them effectively then you'll be stuck with juggling and arrow spamming, which is just stuff all the other characters can do, and it's no fun if your character isn't even unique.

 

Character's mage types in Latin and/or Greek will be added just for fun.

 

S Rank

 

1) Fencer - Make sure you behave so Santa Saws brings you presents.

 

24 Points: S; 19 Points Minimum: A+

 

Advantages

5 - Highest splash damage output yet at the same time the most economical for XP grinding

5 - Splash is very efficent for starting juggles

5 - Splash stays active for a while

4 - 28 hits per splash cast

3 - Splash reaches above, below, and behind the player

2 - Splash provides great cover and can be used as a trap

Disadvantages

X - Splash does slightly reduced damage to normal enemies

Mage

Aichomancer

Description

Fencer and Industrialist are definitely my first recommendations for characters to use. Not only do I see them to be the best characters, but they're used less frequently on average than Blue Knight and Iceskimo, who would be my second recommendations. Their magic usually tends to cover whatever you can't take care of with juggling or other melee, such as boss clearing and crowd control. Since they don't suffer in any area and only excel greatly in others, these two characters will make insane mode into a joke for most players who struggle with it.

 

1) Industrialist - The industrial prince will be rather upset with this industrialist; he just piston him.

 

24 Points: S; 19 Points Minimum: A+

 

Advantages

5 - Highest splash damage output yet at the same time the most economical for XP grinding

5 - Splash is GREAT for starting juggles

5 - Splash stays out for a while

4 - 28 hits per splash cast

3 - Splash reaches above, below, and behind the player

2 - Splash provides great cover and can be used as a trap

Disadvantages

X - Splash does slightly reduced damage to normal enemies

Mage

Mechanomancer

Description

Fencer and Industrialist are definitely my first recommendations for characters to use. Not only do I see them to be the best characters, but they're used less frequently on average than Blue Knight and Iceskimo, who would be my second recommendations. Their magic usually tends to cover whatever you can't take care of with juggling or other melee, such as boss clearing and crowd control. Since they don't suffer in any area and only excel greatly in others, these two characters will make insane mode into a joke for most players who struggle with it.

 

1) Iceskimo - People call him bad sometimes. that just frosts me.

 

24 Points: S; 19 Points Minimum: A+

 

Advantages

5 - Infinite XXXY

5 - Ice/Non-elemental combo allows for the invention of the greatest amount of unique combos

4 - Splash is GREAT for setting up juggles

4 - Splash and XXXY freezes normal enemies

3 - Dynamic element

3 - Freezing resets enemies' hit counters

1 - projectile is quick

Disadvantages

2 - Less hits on bosses

X - Expensive splash

Mage

Chionomancer

Description

Hazard referred to Iceskimo as the "poor man's blue knight." This statement is completely false. A more accurate phrasing is "Both Iceskimo and Blue Knight are ice knights, and they're good for different reasons." Blue Knight generally has better crowd control and is better for using combos, but Iceskimo is better for new players because his air projectile is normal and costs less and as a side effect he's sometimes better even for skilled players in that regard because his projectile can be mixed into a juggle. His fast projectile is typically only useful for PvP, but he has the same Splash and XXXY as blue knight, which I see as the two most important combos for Iceskimo to share with blue knight, and otherwise he has non-elemental magic that makes him proficient where Blue Knight would suffer due to ice resistant enemies (although generally these aren't very common except in the last few levels). For me myself however, I like Iceskimo more just because of the air projectiles in juggles thing, but that's really just a reason why Iceskimo is a better choice for me, so you should definitely use both characters to see which you like most.

 

1) Blue Knight - He told me a pun and I told him icy what you did there.

 

24 Points: S; 14 Points Minimum: A-

 

Advantages

5 - Infinite XXXY

5 - Freezes normal enemies

5 - Splash and air projectile are GREAT for setting up juggles

4 - Freezing allows for the invention of many unique combos

3 - Air magic allows safe landing from juggles and greatly enhances crowd control

3 - Freezing resets hit counter

2 - Can use splash in air

Disadvantages

2 - Less hits on bosses

2 - Can't use air projectile in juggles

X - Expensive splash

X - Expensive air projectile

Mage

Cryomancer

Description

Blue Knight does tend to have better crowd control and comboing skills than Iceskimo, but just like we can tell from Iceskimo's description, most of the time advantages these two characters have over eachother are really just personal preference. Most players aren't big enough into melee that they'll even benefit from Blue Knight's projectile's added potential for combos, but I will give him credit for the fact that the combo X RT+B repeat, is the simplest infinite in the game. His better crowd control predominantly comes from his ability to use his splash attack in the air, which is why he can't use his slant magic for juggling. It's useful in a pinch for when casting it on the ground could screw you over, and it also makes him more helpful for multiplayer, which is why a lot of people tend to like him more, but once again the differences cancel eachother out and leave it up to personal preference.

 

Blue Knight is easily the best character to start out with in the beginning, because not only is he a great character to tackle insane mode with early on, but he'll also unlock Industrialist.

 

A Rank

 

5) Saracen - Just make sure you don't call him "Dirty Sanchez"

 

19 Points: A+

 

Advantages

5 - Splash, projectile, and air projectile allow for the invention of unique combos

5 - Invulnerability during splash if you use the A+A Combo and then the Tornado

3 - Projectile has extreme upwards knockback

3 - Can use splash in air

2 - Can move during splash

2 - Splash can critical hit

Disadvantages

1 - Movement during splash is very slow

Mage

Amathosmancer

Description

Saracen is an entertaining juggler, as his magic is suited to accomodate it perfectly. Unlike bear his projectile breaks through shields, and it also knocks enemies up, no pun intended. I recommend him for advanced players only.

 

6) Bear - When he gets fired up in arena it's pretty grizzly.

 

15 Points: A

 

Advantages

5 - Invulnerability during splash if you use the A+A Combo and then the Tornado

4 - Splash and air projectile allow for the invention of unique combos

3 - Can use splash in air

2 - Can move during splash

2 - Splash can critical hit

Disadvantages

1 - Movement during splash is very slow

Mage

Anemomancer

Description

Saracen is generally a better character than bear, but Bear can sometimes be nicer than Saracen for less advanced players, since he has a normal projectile, so there's less complex stuff you have to get used to like tornado juggling. I personally just like the way Bear looks more, which is why I prefer him.

 

7) Pink Knight - I really can't think of anything clever to say right now.

 

14 Points: A-; 9 Points Minimum: B

 

Advantages

4 - Splash has the longest range and is fully upgraded by the time 15 points are allocated

3 - Splash stun locks normal enemies for short amount of time

3 - Splash has the highest range

2 - Splash has max range by the time it has 4 upgrades

2 - 16 splash hits

2 - Projectile can critical hit

Disadvantages

2 - Less hits on bosses

X - Expensive splash

Mage

Iridomancer

 

B Rank

 

8) Fire Demon - I lava this character so much.

 

10 Points: B+

 

Advantages

3 - Fire damage over time

3 - Splash is quick

2 - Splash has extra knockback

2 - Splash does extra hits on bosses

Disadvantages

None

Mage

Drakonomancer

 

8) Red Knight - Surprisingly, batteries not included. I hope you're not too shocked by this.

 

10 Points: B+

 

Advantages

5 - Splash stun locks normal enemies for the duration of time it's held for and rapidly damages enemies

4 - Splash sets up very easy XXYY juggles

4 - Splash makes the Necromancer fight and Conehead Groom fight very easy

3 - Highest total magic damage output on normal enemies

Disadvantages

2 - worst XXXY

2 - Slow mana regeneration

2 - Unable to move while casting splash

Mage

Astramancer

 

10) Ninja - Kunai take a break from all these bad puns?

 

9 Points: B

 

Advantages

5 - Significantly more hits on bosses

3 - Splash is quick

1 - Projectile is quick

Disadvantages

None

Mage

Sciomancer

 

10) Royal Guard - When the Royal Guard spotted a chemist intruder, he yelled cesium!

 

9 Points: B

 

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does fire damage over time

1 - Projectile Breaks Cracked Walls

Disadvantages

3 - Splash has medium delay

Mage

Atomosomancer

 

10) Conehead - What do you call a coneahead in the winter? A snowconehead. This is literally the best I could come up with, and you have my deepest apologies.

 

9 Points: B

 

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does fire damage over time

1 - Projectile Breaks Cracked Walls

Disadvantages

3 - Splash has medium delay

Mage

Atomosomancer

 

13) Brute - Hey, wanna hear a-corny joke? YOU JUST DID HAHAHA!

 

8 Points: B-

 

Advantages

3 - Splash is quick

3 - More hits on bosses

2 - Splash is good for setting up juggles

Disadvantages

None

Mage

Botanomancer

 

13) Snakey - If you've been on Wikia long enough then you'll know that he's the best hot dog salesman in town!

 

8 Points: B-

 

Advantages

3 - Splash is quick

3 - More hits on bosses

2 - Splash is good for setting up juggles

Disadvantages

None

Mage

Botanomancer

 

C Rank

 

15) Orange Knight - Orange you glad to see the most used character is mediocre?

 

7 Points: C+

 

Advantages

5 - Fire damage over time

2 - Splash has the highest range

2 - Splash has extra knockback

Disadvantages

2 - less hits on bosses

Mage

Pyromancer

 

15) Green Knight - Gimp rhymes with pimp so that automatically means green knight is a pimp.

 

7 Points: C+

 

Advantages

5 - Poison damage over time

3 - Splash is quick

2 - DoT effect 3x more potent than fire

Disadvantages

3 - Gimped heavy attack speed

Mage

Iotoximancer

 

15) Skeleton - What do you call a skeleton that's a stoner? A boner.

 

7 Points: C+

 

Advantages

3 - Splash is good for starting juggles

2 - Splash is good against beefies and boses

2 - Splash is quick

Disadvantages

None

Mage

Demonomancer

 

15) Cult Minion - This kid is so dank he got dank memes poppin out the bum

 

7 Points: C+

 

Advantages

3 - Splash is good for starting juggles

2 - Splash is good against beefies and bosses

2 - Splash is quick

Disadvantages

None

Mage

Achluomancer

 

15) Necromancer - The Necromincer has a deep passion for mincing onions.

 

7 Points (C+)

 

Advantages

5 - Splash is GREAT for starting juggles

3 - Splash is quick

3 - Downwards air projectile has infinite range

1 - Projectile is quick

Disadvantages

3 - Splash sometimes has hitbox issues

2 - Less hits on bosses

Mage

Necromancer

 

15) Barbarian - Barberian gives a good haircut, but he also has a side business selling barbarritos. They're quite tasty.

 

7 Points: C+

 

Advantages

3 - Splash is quick

3 - Splash is good for starting juggles

2 - Splash hits from mutliple sides

Disadvantages

1 - Splash has small delay

Mage

Traumatomancer

 

21) Gray Knight - He's ranked so much lower than Royal Guard and Conehead because he bombed the test to get into the higher ranks.

 

6 Points: C

 

Advantages

4 - Projectile hits multiple enemies

3 - Splash is good for starting juggles

2 - Projectile has extreme knockback

2 - Projectile does fire damage over time

1 - Projectile Breaks Cracked Walls

Disadvantages

3 - Worst XXXY

3 - Splash has medium delay

Mage

Subatomosomancer

 

22) Killer Beekeeper - This bee-utiful character is in D rank, instead of Bee rank. He's also not into beestiality if you were wondering.

 

3 Points: C-

 

Advantages

3 - Splash hits enemies in the air, regardless of height

2 - Splash is fast

Disadvantages

1 - Slightly less hits on bosses

1 - One splash segment can't hit the same enemy(s) twice

Mage

Apimancer

 

D Rank

 

23) King - How does king deal with an injured player? If he can't helium, and he can't curium, then he just decides to barium.

 

2 Points: D+

 

Advantages

5 - Splash heals allies

5 - Helpful for multiplayer

Disadvantages

4 - No true Splash attack

4 - Weak against crowds

Mage

Tyrranomancer

Notes

King is only this terrible in solo, as it's very risky doing, well... risky stuff with him. However in multiplayer, his healing ability is an absolute staple, and can make insane mode into into a joke in the right hands. A common criticism of king is that King's healing takes too long to execute. My friend Rushmilk has a brilliant analogy on why this is, which I will quote here:

"It's like cheap parents raising a kid who complains too much an later deals with it.
King: Dad, healing takes too long!
Dad: Would you rather have no healing then?
King: Mom, I don't want to be a support character!
Mom: Well how about I take those healing powers away then?"

Aside from that, at max potential, (morning star + beholder), King can heal all four party members the equivalent of 2 pieces of fruit to a level 99. So if some players are lower than that, they actually benefit more the lower they are. And you must admit that it's not very common for 8 pieces of fruit to just be lying around for your team to share anyway, so this is definitely a pretty neat party trick, even if it isn't that useful for solo play.

 

24) Alien - Alien is a failien... I guess? I have nothing clever to say here.

 

1 Point: D

 

Advantages

3 - Splash has infinite range

3 - XXXY and splash do fire damage over time

3 - Splash has extreme knockback

2 - Splash does increased damage

2 - Splash fires quickly

2 - One of the cheapest splash in the game

1 - Projectile is quick

Disadvantages

5 - Can only carry Alien Gun

5 - Projectile does drastically reduced damage

5 - Each splash only does one hit on a boss

Mage

Xenomancer

 

25) Thief - Thief has a big beef. Not a pun, but anything could be one if you think long and hard about it.

 

0 Points: D-

 

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - Splash has medium delay

Mage

Kleptomancer

 

25) Peasant - what's tall, white, and has a P, E, N, and S in its name? Peasant of course.

 

0 Points: D-

 

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - Splash has medium delay

Mage

Farmamancer

 

25) Civilian - When you rearrange the letters in his name it spells Licanivi.

 

0 Points: D-

 

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - Splash has medium delay

Mage

Farmamancer

 

25) Stove Face - You know I bet before he ever tried a sausage, he was like, "I wonder what sausage tastes like." Then after he tried it he was probably like, "Now I know what sausage tastes like."

 

0 Points: D-

 

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - Splash has medium delay

Mage

Selenomancer

 

25) Open Faced Gray Knight - When a woman feels uncomfortable, she tells you she wants shoes, but you know that she already has all the shoes, so what she really needs is boots, and now everything makes sense.

 

0 Points: D-

 

Advantages

3 - Splash is good for starting juggles

Disadvantages

3 - Splash has medium delay

Mage

Ommetamancer

 

E Rank

 

30) Blacksmith - A man with a drum came to his door once. He told him to beat it.

 

-2 Points: E

 

Advantages

3 - Projectile does fire damage over time

2 - Can use splash in air

Disadvantages

5 - Drastically less hits on bosses

2 - Splash has no effects so using in air is like normal characters' for half the damage

Mage

Batrachomancer

 

F Rank

 

31) Hatty Hattington - When asked what my favorite color of the alphabet is, I say seven,

 

-7 Points: F; -2 Points Maximum: E

 

Advantages

X - Dynamic land/air projectile

Disadvantages

5 - Splash has large delay

2 - Splash delay is large enough to take damage before enemies are hit

Mage

Cetamancer

 

Grading system

Advantages and disadvantages are ranked by relevancy on a scale from 1-5. 5 is the most relevant and 1 is the least relevant. The points will be added up (advantages will be positive, disadvantages will be negative), and the characters with higher scores will be ranked higher. If an aspect of a character is equally an advantage and a disadvantage, it will not be listed.

All characters in D rank have 0 points. They serve as the standard baseline characters that don't have as many bells and whistles as those above, but don't lack any like those below. They're equipped well enough to do what's required of them, and nothing more.

 

Relevancy

1 - Almost no relevancy

2 - Low relevancy

3 - Moderately relevant

4 - High relevancy

5 - Very relevant

X - This is a value that is determined by the individual. Since in the right hands, this dis/advantage won't make an impact on gameplay, it's not counted for or against the character. It's up to the player to decide what they think it's worth, and from that they can subtract whatever value they insert for it onto the character's score. As such, all character's scores will show their default, minimum, and maximum possible scores.

Edited by Aichomancer
  • Upvote 6

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I'm glad to see that the tier list has changed over the last few days, but if you are just copy pasting the same guides from the wiki to here, you could probably just put the wiki's main link in one thread so everybody can just look at multiple guides in one thread, instead of just making thread for one guide. It will be easier for everybody.

 

Incase you ask "Hazard is doing the same thing", he doesn't have a website, so he kinda has to make multiple threads. Just a tip :-)

 

 

Great guide though :-D

  • Upvote 2

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I'm glad to see that the tier list has changed over the last few days, but if you are just copy pasting the same guides from the wiki to here, you could probably just put the wiki's main link in one thread so everybody can just look at multiple guides in one thread, instead of just making thread for one guide. It will be easier for everybody.

 

Incase you ask "Hazard is doing the same thing", he doesn't have a website, so he kinda has to make multiple threads. Just a tip :-)

 

 

Great guide though :-D

Okay thanks for the feedback. I was going to have made a ton more content for this but then for no explicable reason google chrome crashed so I'm stuck with this load of crap we have right here. When I'm done, this will be different than what's on the wiki though, but I think I'll save that for tomorrow, since I'm still pissed about losing all that work.

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This used to be a pretty bad list, but after fixing the Alien, King, Red Knight, and Ninja's rankings, it has become one of the best and most reliable tiers in the community.

 

However, there is one last problem that I see that should be fixed tomorrow.  The Barbarian doesn't have less hits on bosses; which would increase it to 7 points. 

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This used to be a pretty bad list, but after fixing the Alien, King, Red Knight, and Ninja's rankings, it has become one of the best and most reliable tiers in the community.

 

However, there is one last problem that I see that should be fixed tomorrow.  The Barbarian doesn't have less hits on bosses; which would increase it to 7 points. 

Okay, I did it.

Edited by Aichomancer

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The Mage descriptions make no sense at all :)!

Necromancer means death mage, Aichomancer means sharp object mage, Mechanomancer means machine mage, Chinono and Cryomancer mean snow and ice mage, etc. They're in greek or latin depending on which language has a word suited to the meaning I was looking for, but you can get the general idea.

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Some of the jokes are a kinda... stretching it, such as the peasent and the skeleton. But yeah, nice jokes though, with a guide just as good :-)

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Some of the jokes are a kinda... stretching it, such as the peasent and the skeleton. But yeah, nice jokes though, with a guide just as good :-)

Stretching what? ( ͡° ͜ʖ ͡°)

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Some of the jokes are a kinda... stretching it, such as the peasent and the skeleton. But yeah, nice jokes though, with a guide just as good 

:-)

 

you still spelled peasant incorrectly tho

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Some of the jokes are a kinda... stretching it, such as the peasant and the skeleton. But yeah, nice jokes though, with a guide just as good 

:-)

you still spelled peasant incorrectly tho

Pssh no I didn't I have no clue what you're talking about

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Some of the jokes are a kinda... stretching it, such as the peasent and the skeleton. But yeah, nice jokes though, with a guide just as good 

:-)

you still spelled peasant incorrectly tho

Check again.

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Necromaster is definitely the best you got to agree with me. Also, your Hatty Hattington joke is amazing.

I don't agree with you. I like his magic but I think the playermodel is just downright ugly cause of his inexplicably large head. Either way his magic is only as useful as it is, so he's just average.

 

My hatty joke was sort of an anti-joke cause it doesn't make any sense. It belongs in a Stoner Stanley meme.

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