Aichomancer 28 Report post Posted November 19, 2015 Since Blacksmith's splash attack has received a few small updates, he's jumped up a whole letter grade. The only real change that had any significant impact on any rank was just Blacksmith's splash attack and otherwise I just improved rankings and made them more fair. Note that there is no difference between Barbarian and Necromancer's old selves. View the list here: http://castlecrashers.wikia.com/wiki/Character_Tiers Abridged List: 1) Fencer; S+ 1) Industrialist; S+ 3) Iceskimo; S 3) Blue Knight; S 5) Saracen; A+ 5) Pink Knight; A+ 7) Bear; A 7) Ninja; A 9) Green Knight; A- 10) Royal Guard; B+ 10) Conehead; B+ 12) Red Knight; B 13) Orange Knight; B- 13) Fire Demon; B- 15) Brute; C+ 15) Snakey; C+ 15) Gray Knight; C+ 18) Necromancer; C 19) Skeleton; C- 19) Cultist; C- 19) Barbarian; C- 22) Blacksmith; D+ 23) Killer Beekeeper; D 24) Thief; D- 24) Peasant; D- 24) Civilian; D- 24) Stoveface; D- 24) Open Face Gray Knight; D- 29) King; E+ 30) Alien Homonid; E 31) Hatty Hattington; E- Quote Share this post Link to post Share on other sites
U-Knighted 180 Report post Posted November 19, 2015 Since Blacksmith's splash attack has received a few small updates, he's jumped up a whole letter grade. The only real change that had any significant impact on any rank was just Blacksmith's splash attack and otherwise I just improved rankings and made them more fair. 31) Hatty Hattington; E- Seems really fair to Mr. Hattington. Quote Share this post Link to post Share on other sites
Aichomancer 28 Report post Posted November 19, 2015 Since Blacksmith's splash attack has received a few small updates, he's jumped up a whole letter grade. The only real change that had any significant impact on any rank was just Blacksmith's splash attack and otherwise I just improved rankings and made them more fair. 31) Hatty Hattington; E- Seems really fair to Mr. Hattington. He has the largest delay on his splash attack, and he's literally the only character that can DIE before his splash attack hits enemies; with arrows you can only get hit one time before it hits, but only if the enemy is already aligned with you before you cast. With Hatty they don't even have to be aligned and they can still hit you once before you hit them. Just because of that alone is plenty of valid reason to consider him the absolute worst character in the game. Quote Share this post Link to post Share on other sites
Hazard 394 Report post Posted November 20, 2015 No me gusta. Quote Share this post Link to post Share on other sites
Aichomancer 28 Report post Posted November 20, 2015 (edited) No me gusta. Why did you lock my tier list when I myself was the one who had it unlocked just the other day? It's not your tier list to just change whenever you feel like it because that's what you have your own list for In fact I thought you'd like the update since it drastically improved royal guard and conehead's ranks Edited November 20, 2015 by Aichomancer Quote Share this post Link to post Share on other sites
U-Knighted 180 Report post Posted November 21, 2015 No me gusta. Why did you lock my tier list when I myself was the one who had it unlocked just the other day? It's not your tier list to just change whenever you feel like it because that's what you have your own list for In fact I thought you'd like the update since it drastically improved royal guard and conehead's ranks What's funny is that that has no relevance to this thread at all. 1 Quote Share this post Link to post Share on other sites
Aichomancer 28 Report post Posted November 22, 2015 No me gusta. Why did you lock my tier list when I myself was the one who had it unlocked just the other day? It's not your tier list to just change whenever you feel like it because that's what you have your own list for In fact I thought you'd like the update since it drastically improved royal guard and conehead's ranks What's funny is that that has no relevance to this thread at all. Yes it does because he edited the tier list that this thread is in reference to. I thought you could tell that things that are relevant to each other are relevant to each other, but apparently you've failed to meet my expectations Quote Share this post Link to post Share on other sites
yugo657 450 Report post Posted November 22, 2015 No me gusta. Why did you lock my tier list when I myself was the one who had it unlocked just the other day? It's not your tier list to just change whenever you feel like it because that's what you have your own list for In fact I thought you'd like the update since it drastically improved royal guard and conehead's ranks What's funny is that that has no relevance to this thread at all. Yes it does because he edited the tier list that this thread is in reference to. I thought you could tell that things that are relevant to each other are relevant to each other, but apparently you've failed to meet my expectations Keep your fights off the forums, this is on the wiki, not here. 3 Quote Share this post Link to post Share on other sites
drunken feedle 21 Report post Posted May 28, 2016 I dont see why eskimo is top teir.. The ground ice magic is only useful for freeze xxxy magic attack.. His rt b is useless I dont find him any better or even useful as blue knight... Their magic is horrid vs bosses.. No multihits Arena mode might be usefull.. Quote Share this post Link to post Share on other sites
drunken feedle 21 Report post Posted May 28, 2016 When you do a teir list think of the following Magic vs skinny, fat, bosses Magic hits per cast How much magic used per cast Magic vs in arena Magic vs crowds Magic over damage per hit Magic range Magic usefullness Every character is the same melee and arrows its just magic that makes it unique.. With the esception of green knight.. Some characters have benefits of magic vs enemies like hominid vs stove face Bear and saracen can attack w tornado up and down while no other magic can Ice attack is horrid on bosses Flame on orange knight is great vs corn boss Green knight poison does great damage over time when poisoning foes Arrows have multi hits Hominid has best cast rate with his attacks and range King can heal multiple players Just little things people leave out.. Blue knight and eskimo... How are they better then snakey or brute?. Thorn magic hits more vs bosses and against heavies like beatles Again each their own opinion but really look deep into a character Red knight has best multihit magic bet for exp 1 Quote Share this post Link to post Share on other sites
EgererYew2251 7 Report post Posted May 28, 2016 When you do a teir list think of the following Magic vs skinny, fat, bosses Magic hits per cast How much magic used per cast Magic vs in arena Magic vs crowds Magic over damage per hit Magic range Magic usefullness Every character is the same melee and arrows its just magic that makes it unique.. With the esception of green knight.. Some characters have benefits of magic vs enemies like hominid vs stove face Bear and saracen can attack w tornado up and down while no other magic can Ice attack is horrid on bosses Flame on orange knight is great vs corn boss Green knight poison does great damage over time when poisoning foes Arrows have multi hits Hominid has best cast rate with his attacks and range King can heal multiple players Just little things people leave out.. Blue knight and eskimo... How are they better then snakey or brute?. Thorn magic hits more vs bosses and against heavies like beatles Again each their own opinion but really look deep into a character Red knight has best multihit magic bet for exp Blue knight and eskimo... How are they better then snakey or brute?. Thorn magic hits more vs bosses and against heavies like beatles" There's more to magic than just boss slaying. There are some characters that ages to kill easy bosses, but are amazing at crowd control and enemies. Quote Share this post Link to post Share on other sites
drunken feedle 21 Report post Posted June 19, 2016 When you do a teir list think of the following Magic vs skinny, fat, bosses Magic hits per cast How much magic used per cast Magic vs in arena Magic vs crowds Magic over damage per hit Magic range Magic usefullness Every character is the same melee and arrows its just magic that makes it unique.. With the esception of green knight.. Some characters have benefits of magic vs enemies like hominid vs stove face Bear and saracen can attack w tornado up and down while no other magic can Ice attack is horrid on bosses Flame on orange knight is great vs corn boss Green knight poison does great damage over time when poisoning foes Arrows have multi hits Hominid has best cast rate with his attacks and range King can heal multiple players Just little things people leave out.. Blue knight and eskimo... How are they better then snakey or brute?. Thorn magic hits more vs bosses and against heavies like beatles Again each their own opinion but really look deep into a character Red knight has best multihit magic bet for exp Blue knight and eskimo... How are they better then snakey or brute?. Thorn magic hits more vs bosses and against heavies like beatles" There's more to magic than just boss slaying. There are some characters that ages to kill easy bosses, but are amazing at crowd control and enemies. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- they have a higher damage x,x,x,y when you have full magic and strength just like industrial and fencer have the highest damage with beholder and a +5 magic weapon. or even their level 50 attack does insanely more damage... the original 4 knights have the weakest level 50 attacks in the game! you can stun lock any enemy with x,x,x,y and do x,x,x,y repeatedly... with or without ice... so that doesnt make him any more usefull the eskimo has a higher damage level 50 or x,x,x,y but his snowball attack doesnt freeze... so you got a blue knight who can freeze almost anything except bosses and when you get to a boss your weak even with level 50 attacks compared to snakey or brute who will do more plus their weeds do more multi hits in a rapid succession.. casting time vs damage vs magic used = usefullness the only time id say blue knight is extremely usefull is vs wedding knight or necro with his b magic as it freezes so you can reposition yourself.. again just freezing a random crown isnt going to help you that much vs damage... especially in insane mode also in arena if someone has the yeti orb your magic is useless Quote Share this post Link to post Share on other sites
drunken feedle 21 Report post Posted June 19, 2016 again redo the teir list character starting weapon might also be a factor as your level 1 with say a snakey mace etc... do level 50 attacks with each character or x,x,x,y with highest magic outing possible and highest strength... the x,x,x,y is based off magic or was in the 360 version.. meaning snakey mace and beholder is highest output... now the weapons have been modified stats so beholder with ... unicorn horn or something with +5 magic and also something that + the strength red knight has better crowd control then blue.... also he has the best magic to level up with and the most multihits.. one of the best characters for arena... the only thing that stops the shock would be the ram... as it will attack as your shock the player orange knight has the best magic reach for cast speed and flame damage does burn damage (great vs corn boss) as he wont attack or used to not... blue knight- has rt magic while jumping which can make reviving players easier.. overall a weak character though and his b magic is great vs wedding knight and necro and big brutes green knight- has the highest damage over time magic as it burns x3, has a double y y flip which can juggle while standing against the screen.. has the highest x,x,x,y attack out of the 4 i believe... king- has the ability to heal which can save on potions.. also nulifies the burn damage if your on fire with the heal and say a troll orb that combined with hawkster or a pig in a group can really keep health going depending on your magic stats eskimo- had the worst magic per cast before... now its fixed... does more damage with x,x,x,y then blue knight but lacks freezing b magic or a casting ground freeze rt while in the air... again all freezing attacks are useless in arena with yeti orb industrial and fencer- highest mutli hit magic in the game, highest x,x,x,y damage in the game, kills bosses the quickest.. no reason not to put these guys #1 snakey and brute- these guys have the fastest cast per hits and 2nd highest x,x,x,y or level 50.. a team with industrial, fencer, snakey, brute destroy. snakey mace was the best level 50 weapon pre next gen but now its nerfed... does poison tho arrow knights- the do multi hits but most are just the same... ninja, minion, skeleton same type of magic though different starting weapons for different builds fire demon - is more powerfull then the orange knight and has a higher level 50 and x,x,x,y.. does burn damage and used to have a great starting weapon.. now its nerfed to poop necro- has the highest defence sword in the game for starting weapon, has a b magic that runs the whole screen... rt attack does multi hits but not too powerfull again starting weapons can actually help for classes for agility if you want to use arrows.. skeletons starting weapon has highest agil i think next to lolipop... this was all pre next gen stuff... not sure how it all is now as i havnt tested it all Quote Share this post Link to post Share on other sites