Sign in to follow this  
Ceresbane

Trying to understand the logistics of porting

Recommended Posts

So the biggest issue for ports is the work put in to do so. Distribution is only an issue of signing a contract or receiving a licence.

What happens if some freelancers created the prototype port and sent Behemoth or whatever company the build. Would official ports become more common?

I mean it would be a simple case of buying the rights to have a market space in the eshop of whatever platform. Whether its steam or psn or nintendo eshop or xbox live.

 

I'm just thinking... if fan ports became a thing.

1. you'd have a means as a programmer to show off your skills and add something to your resume.

2. the owner of the game would have a build they can use to port games into other platforms.

 

I'm just thinking how fan translators sometimes get jobs or have their work become the official translations. I'm wondering if porting can be like this too. As for case of money, I'm sure those translators got paid for their efforts. Since the company is buying THEIR translation work. Could freelance programmers create a port of whatever game they want and just sell it back to the company?

Edited by Ceresbane

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this