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javi

3d - some new screens from blender.

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after constant tweaking of the main mesh, i decided to leave good enough alone and start rigging up my pink knight.

sorry for starting a new thread, but it's been almost a week since i've posted and i forgot what i called my old thread.

i'll post the final .blend file when i'm done so other people can play around or improve :!: and yes, the lollipop is still there, just on a different layer till i get around to it.

knightskelkg2.th.jpgthpix.gif

knightskel2hx6.th.jpgthpix.gif

renderoct15vb7.th.pngthpix.gif

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[borat] VERY NIIIIICE!!!!![/borat]

That's really cool! I'm not sure if this would belong more in fan art or what though! :?

Let the mods deal with that though, very good work, man!

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whoa that looks like it's in some radical futuristic game world (by that i mean theres graph lines everywhere in the backround) ;)

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you guys are right. it should have been in the fanart section. i was super tired after learning and reading and learning and reading and learning and reading how to rig in blender. the big buck bunny rigging tut is very helpful on this :)

the first test pose is of the in-air-magic move. the rest are just test poses.

of course nothing is assigned to the bones yet.

knightskel3mr2.th.jpgthpix.gif

knightskel4fg0.th.jpgthpix.gif

knightskel5jz4.th.jpgthpix.gif

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it looks purple, or else I'm color blind. :lol:

Either way, super cool! Must have taken awhile to get one of those 3d knights finished.

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so im done :) i'll post a simple walk cycle later once i figure out how to actually do that in blender.

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