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Brutey

Yep, its a party game...(IGN Article on game 3)

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* A block painting game where blocks turn into the color of the player who first touches them. At the end of the match, the player or team who touched the most blocks wins.

* A soccer game where each team attempts to knock a ball into their goal. The goal is just a hole on the ground. and seeing as how there's no kick button, you move the ball about by simply bumping into it.

* A game where you collect gold coins that are spit out by a goldfish which floats about the stage.

* A game where killing an opponent releases its soul into the stage, and by collecting the soul, you earn points. Those who've lost their soul can also attempt to chase it down after respawning.

How I would have loved to test out the prototype. :(

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*Sigh*... this is so annoying. I really hope that TB makes the game, and this isn't some experimental game that will never see the light of day.

On the other hand, they confirmed a lot of things, like customization, and they added bots, which is cool. I think that they are going to release it on 360, but they might release it on other platforms as well. I'm still buying it for 360.

Oh yeah, if you look at the first picture in the article (zoomed in) you can see the character selection screen for game #3. Apparently they've already done a lot of work on this game, I can't see them trashing it now. And this game just seems to awesome to get rid of!

DON'T TRASH THIS IDEA, TB!

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*Sigh*... this is so annoying. I really hope that TB makes the game, and this isn't some experimental game that will never see the light of day.

On the other hand, they confirmed a lot of things, like customization, and they added bots, which is cool. I think that they are going to release it on 360, but they might release it on other platforms as well. I'm still buying it for 360.

Oh yeah, if you look at the first picture in the article (zoomed in) you can see the character selection screen for game #3. Apparently they've already done a lot of work on this game, I can't see them trashing it now. And this game just seems to awesome to get rid of!

DON'T TRASH THIS IDEA, TB!

I don't think they will trash it, it's a milestone for them.

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This looks like it could be a lot better than CC and AH combined! I will definately buy it! :D

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Hmm......

Minigames.....

This couldn't be the actual main game.

The game could be something different that relates to jewels and the white box/sphere dudes crying.

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DON'T TRASH THIS IDEA, TB!

I can't imagine going as far as the have with this and then ditching it. Why is this even a concern?

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DON'T TRASH THIS IDEA, TB!

I can't imagine going as far as the have with this and then ditching it. Why is this even a concern?

He said it was just a prototype, and considering some of the horrible reception it got from some. (THE LEVELS ARE UGLY!!!!11!!!)

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We tried the following four games:

* A block painting game where blocks turn into the color of the player who first touches them. At the end of the match, the player or team who touched the most blocks wins.

* A soccer game where each team attempts to knock a ball into their goal. The goal is just a hole on the ground. and seeing as how there's no kick button, you move the ball about by simply bumping into it.

* A game where you collect gold coins that are spit out by a goldfish which floats about the stage.

* A game where killing an opponent releases its soul into the stage, and by collecting the soul, you earn points. Those who've lost their soul can also attempt to chase it down after respawning.

These were all enjoyable, especially once we got multiple players in on the fun. We had a particularly good time with the block painting game. Even though all you're basically doing is just racing to cover as much ground as possible, it turns out to be pretty intense, even when played entirely against CPU opponents.

Control over your little character (we have no idea just what those characters are supposed to be, although they do look like something you'd find in a Behemoth game) is limited to running around, jumping, punching, and firing your single weapon -- nice and simple, presumably on purpose. From what we could tell, punching merely dazes an opponent. Weapons have different effects. Some, like the ice blaster, daze your opponent. Others, like the grenade, kill your opponent. Weapons aside, we found that the sure-fire way to kill a foe was to jump on its head.

Once someone has died, he reappears somewhere in the stage. All the mini games we played zoomed in and out to accommodate all players. When played solo, though, the screen stays zoomed in on your character.

The stages themselves have a few gimmicks. Some blocks that comprise the stage's platforms support you by propelling you up to higher levels. Some kill you off with spikes and other contraptions.

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DON'T TRASH THIS IDEA, TB!

I can't imagine going as far as the have with this and then ditching it. Why is this even a concern?

He said it was just a prototype, and considering some of the horrible reception it got from some. (THE LEVELS ARE UGLY!!!!11!!!)

Kinda reminds me of the horrible reception castle crashers got when it was still in its prototype stage. Oh, how it changed...

So yeah, I doubt they'll trash it. Once TB gets some feedback we'll know what game3 is really gonna be like.

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'He wouldn't even tell us how long the title has been in development, nor would he commit to a platform, save for saying that the team's goal was to get the title in the hands of as many players as possible'

That was from the IGN article, was Dan hinting about this game being on more consoles than one? :ninja:

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Guest TimmiT

It's not a party game:

It should be noted that, as Paladin said, everything in the demo was for testing purposes. In addition to the specifics of the mini games and character options presumably not being final, there could be more to the game than just a bunch of mini games.

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